Random Options

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About

Random options are given and applied as extra bonus for your equipment or weapon.

Each set or type of weapons has their own random option categories, given different bonuses.

Here's an example of how Random Options looks like on a weapon.

Randomoptionsample.png

Crimson Options

  • They are dropped by monsters. You can type @whodrops itemID to see which monsters drops.
  • Max 1 random option
Weapon List Possible Options
  • Weapon Element: Neutral
  • Weapon Element: Water
  • Weapon Element: Earth
  • Weapon Element: Fire
  • Weapon Element: Wind
  • Weapon Element: Holy
  • Weapon Element: Shadow

Vicious Options

  • Vicious weapons are very decent mid tier weapons obtained from instance Sky Fortress.
  • Chance to obtain up to 3 random options
Option A 1 Option A 2 Option A 3
  • Atk against Neutral element monsters (%) = 1~20
  • Atk against Water element monsters (%) = 1~20
  • Atk against Earth element monsters (%) = 1~20
  • Atk against Fire element monsters (%) = 1~20
  • Atk against Wind element monsters (%) = 1~20
  • Atk against Holy element monsters (%) = 1~20
  • Atk against Shadow element monsters (%) = 1~20
  • Atk against Poison element monsters (%) = 1~20
  • Atk against Ghost element monsters (%) = 1~20
  • Atk against Undead element monsters (%) = 1~20
  • Atk (%) = 1 ~ 10
  • Indestructible Weapon
  • Nullify Size Penalty
  • Atk against Formless race monsters (%) = 1~20
  • Atk against Undead race monsters (%) = 1~20
  • Atk against Brute race monsters (%) = 1~20
  • Atk against Plant race monsters (%) = 1~20
  • Atk against Insect race monsters (%) = 1~20
  • Atk against Fish race monsters (%) = 1~20
  • Atk against Demon race monsters (%) = 1~20
  • Atk against Demi Human race monsters (%) = 1~20
  • Atk against Angel race monsters (%) = 1~20
  • Atk against Dragon race monsters (%) = 1~20
  • Atk against Normal monsters (%) = 1~20
  • Atk against Boss monsters (%) = 1~20
  • Ignore Def of Formless type monsters (%) = 1~30
  • Ignore Def of Undead type monsters (%) = 1~30
  • Ignore Def of Brute type monsters (%) = 1~30
  • Ignore Def of Plant type monsters (%) = 1~30
  • Ignore Def of Insect type monsters (%) = 1~30
  • Ignore Def of Fish type monsters (%) = 1~30
  • Ignore Def of Demon type monsters (%) = 1~30
  • Ignore Def of Demi Humantype monsters (%) = 1~30
  • Ignore Def of Angel type monsters (%) = 1~30
  • Ignore Def of Dragon type monsters (%) = 1~30
  • Ignore Def of Normal type monsters (%) = 1~30
  • Ignore Def of Boss type monsters (%) = 1~30
  • LUK = 1~10
  • DEX = 1~10 
  • AGI = 1~10
  • ATK = 10~50
  • CRIT = 1~15
  • Critical Damage (%) = 1~20
  • Range ATK Damage (%) = 1~20
  • ASPD = 1~5
Option B 1 Option B 2 Option B 3
  • Matk against Neutral element monsters (%) = 1~20
  • Matk against Water element monsters (%) = 1~20
  • Matk against Earth element monsters (%) = 1~20
  • Matk against Fire element monsters (%) = 1~20
  • Matk against Wind element monsters (%) = 1~20
  • Matk against Holy element monsters (%) = 1~20
  • Matk against Dark element monsters (%) = 1~20
  • Matk against Poison element monsters (%) = 1~20
  • Matk against Ghost element monsters (%) = 1~20
  • Matk against Undead element monsters (%) = 1~20
  • Healing power = 1~20
  • MATK (%) = 1~10
  • Matk against Formless race monsters (%) = 1~20
  • Matk against Undead race monsters (%) = 1~20
  • Matk against Brute race monsters (%) = 1~20
  • Matk against Plant race monsters (%) = 1~20
  • Matk against Insect race monsters (%) = 1~20
  • Matk against Fish race monsters (%) = 1~20
  • Matk against Demon race monsters (%) = 1~20
  • Matk against Demi Human race monsters (%) = 1~20
  • Matk against Angel race monsters (%) = 1~20
  • Matk against Dragon race monsters (%) = 1~20
  • Matk against Normal monsters (%) = 1~20
  • Matk against Boss monsters (%) = 1~20
  • Ignore Mdef of Formless type monsters (%) = 1~30
  • Ignore Mdef of Undead type monsters (%) = 1~30
  • Ignore Mdef of Brute type monsters (%) = 1~30
  • Ignore Mdef of Plant type monsters (%) = 1~30
  • Ignore Mdef of Insect type monsters (%) = 1~30
  • Ignore Mdef of Fish type monsters (%) = 1~30
  • Ignore Mdef of Demon type monsters (%) = 1~30
  • Ignore Mdef of Demi Humantype monsters (%) = 1~30
  • Ignore Mdef of Angel type monsters (%) = 1~30
  • Ignore Mdef of Dragon type monsters (%) = 1~30
  • Ignore Mdef of Normal type monsters (%) = 1~30
  • Ignore Mdef of Boss type monsters (%) = 1~30
  • INT = 1~10
  • DEX = 1~10
  • MATK = 10~50
  • Reduce variable casting time (%) = 1~20
  • Reduce after cast delay (%) = 1~20
  • Reduce SP consumption (%) = 1~20
Option C 1 Option C 2 Option C 3
  • Atk against Neutral element monsters (%) = 1~20
  • Atk against Water element monsters (%) = 1~20
  • Atk against Earth element monsters (%) = 1~20
  • Atk against Fire element monsters (%) = 1~20
  • Atk against Wind element monsters (%) = 1~20
  • Atk against Holy element monsters (%) = 1~20
  • Atk against Shadow element monsters (%) = 1~20
  • Atk against Poison element monsters (%) = 1~20
  • Atk against Ghost element monsters (%) = 1~20
  • Atk against Undead element monsters (%) = 1~20
  • Weapon Element: Water
  • Weapon Element: Earth
  • Weapon Element: Fire
  • Weapon Element: Wind
  • Weapon Element: Holy
  • Weapon Element: Shadow
  • Atk (%) = 1 ~ 10
  • Nullify Size Penalty
  • Atk against Formless race monsters (%) = 1~20
  • Atk against Undead race monsters (%) = 1~20
  • Atk against Brute race monsters (%) = 1~20
  • Atk against Plant race monsters (%) = 1~20
  • Atk against Insect race monsters (%) = 1~20
  • Atk against Fish race monsters (%) = 1~20
  • Atk against Demon race monsters (%) = 1~20
  • Atk against Demi Human race monsters (%) = 1~20
  • Atk against Angel race monsters (%) = 1~20
  • Atk against Dragon race monsters (%) = 1~20
  • Atk against Normal monsters (%) = 1~20
  • Atk against Boss monsters (%) = 1~20
  • Ignore Def of Formless type monsters (%) = 1~30
  • Ignore Def of Undead type monsters (%) = 1~30
  • Ignore Def of Brute type monsters (%) = 1~30
  • Ignore Def of Plant type monsters (%) = 1~30
  • Ignore Def of Insect type monsters (%) = 1~30
  • Ignore Def of Fish type monsters (%) = 1~30
  • Ignore Def of Demon type monsters (%) = 1~30
  • Ignore Def of Demi Humantype monsters (%) = 1~30
  • Ignore Def of Angel type monsters (%) = 1~30
  • Ignore Def of Dragon type monsters (%) = 1~30
  • Ignore Def of Normal type monsters (%) = 1~30
  • Ignore Def of Boss type monsters (%) = 1~30
  • STR = 1~10
  • DEX = 1~10 
  • AGI = 1~10
  • ATK = 10~50
  • CRIT = 1~15
  • Critical Damage (%) = 1~20
  • Range ATK Damage (%) = 1~20
  • ASPD = 1~5
Option D 1 Option D 2 Option D 3
  • Atk against Neutral element monsters (%) = 1~20
  • Atk against Water element monsters (%) = 1~20
  • Atk against Earth element monsters (%) = 1~20
  • Atk against Fire element monsters (%) = 1~20
  • Atk against Wind element monsters (%) = 1~20
  • Atk against Holy element monsters (%) = 1~20
  • Atk against Shadow element monsters (%) = 1~20
  • Atk against Poison element monsters (%) = 1~20
  • Atk against Ghost element monsters (%) = 1~20
  • Atk against Undead element monsters (%) = 1~20
  • Weapon Element: Water
  • Weapon Element: Earth
  • Weapon Element: Fire
  • Weapon Element: Wind
  • Weapon Element: Holy
  • Weapon Element: Shadow
  • Atk (%) = 1 ~ 10
  • Nullify Size Penalty
  • Atk against Formless race monsters (%) = 1~20
  • Atk against Undead race monsters (%) = 1~20
  • Atk against Brute race monsters (%) = 1~20
  • Atk against Plant race monsters (%) = 1~20
  • Atk against Insect race monsters (%) = 1~20
  • Atk against Fish race monsters (%) = 1~20
  • Atk against Demon race monsters (%) = 1~20
  • Atk against Demi Human race monsters (%) = 1~20
  • Atk against Angel race monsters (%) = 1~20
  • Atk against Dragon race monsters (%) = 1~20
  • Atk against Normal monsters (%) = 1~20
  • Atk against Boss monsters (%) = 1~20
  • Ignore Def of Formless type monsters (%) = 1~30
  • Ignore Def of Undead type monsters (%) = 1~30
  • Ignore Def of Brute type monsters (%) = 1~30
  • Ignore Def of Plant type monsters (%) = 1~30
  • Ignore Def of Insect type monsters (%) = 1~30
  • Ignore Def of Fish type monsters (%) = 1~30
  • Ignore Def of Demon type monsters (%) = 1~30
  • Ignore Def of Demi Humantype monsters (%) = 1~30
  • Ignore Def of Angel type monsters (%) = 1~30
  • Ignore Def of Dragon type monsters (%) = 1~30
  • Ignore Def of Normal type monsters (%) = 1~30
  • Ignore Def of Boss type monsters (%) = 1~30
  • STR = 1~10
  • INT = 1~10
  • AGI = 1~10
  • ATK = 10~50
  • Reduce variable casting time (%) = 1~15
  • Reduce after cast delay (%) = 1~10
  • ASPD (%) = 1~10
  • ASPD = 1~5
Option E 1 Option E 2 Option E 3
  • Atk against Neutral element monsters (%) = 1~20
  • Atk against Water element monsters (%) = 1~20
  • Atk against Earth element monsters (%) = 1~20
  • Atk against Fire element monsters (%) = 1~20
  • Atk against Wind element monsters (%) = 1~20
  • Atk against Holy element monsters (%) = 1~20
  • Atk against Shadow element monsters (%) = 1~20
  • Atk against Poison element monsters (%) = 1~20
  • Atk against Ghost element monsters (%) = 1~20
  • Atk against Undead element monsters (%) = 1~20
  • Weapon Element: Water
  • Weapon Element: Earth
  • Weapon Element: Fire
  • Weapon Element: Wind
  • Weapon Element: Holy
  • Weapon Element: Shadow
  • Atk (%) = 1 ~ 10
  • Nullify Size Penalty
  • Atk against Formless race monsters (%) = 1~20
  • Atk against Undead race monsters (%) = 1~20
  • Atk against Brute race monsters (%) = 1~20
  • Atk against Plant race monsters (%) = 1~20
  • Atk against Insect race monsters (%) = 1~20
  • Atk against Fish race monsters (%) = 1~20
  • Atk against Demon race monsters (%) = 1~20
  • Atk against Demi Human race monsters (%) = 1~20
  • Atk against Angel race monsters (%) = 1~20
  • Atk against Dragon race monsters (%) = 1~20
  • Atk against Normal monsters (%) = 1~20
  • Atk against Boss monsters (%) = 1~20
  • Ignore Def of Formless type monsters (%) = 1~30
  • Ignore Def of Undead type monsters (%) = 1~30
  • Ignore Def of Brute type monsters (%) = 1~30
  • Ignore Def of Plant type monsters (%) = 1~30
  • Ignore Def of Insect type monsters (%) = 1~30
  • Ignore Def of Fish type monsters (%) = 1~30
  • Ignore Def of Demon type monsters (%) = 1~30
  • Ignore Def of Demi Humantype monsters (%) = 1~30
  • Ignore Def of Angel type monsters (%) = 1~30
  • Ignore Def of Dragon type monsters (%) = 1~30
  • Ignore Def of Normal type monsters (%) = 1~30
  • Ignore Def of Boss type monsters (%) = 1~30
  • LUK
  • STR
  • AGI
  • CRIT = 1~15
  • Critical Damage (%) = 1~20
  • ASPD (%) = 1~10
  • ASPD = 1~5

Geffen Magic Options

Option 1 Option 2 Option 1 Option 2
  • Random Stats = 1~4
  • Max HP (%) = 3~5
  • Max SP (%) = 3~5
  • HIT = 15~30
  • FLEE = 15~30
  • DEF = 5~10
  • MDEF = 5~10
  • HP Recovery rate (%) = 50~100
  • SP Recovery rate (%) = 50~100
  • Healing Power (%) = 5~10
  • Received Healing (%) = 5~10
  • Variable casting time (%) = 5~10
  • Armor can't be destroyed
  • Enchants armor with Water element
  • Enchants armor with Earth element
  • Enchants armor with Fire element
  • Enchants armor with Wind element
  • Enchants armor with Shadow element
  • ASPD (%) = 3~5
  • Reduce variable casting time (%) = 5~7
  • Critical damage (%) = 5~8
  • Fire Resistance = 3~5
  • Water Resistance = 3~5
  • Wind Resistance = 3~5
  • Earth Resistance = 3~5
  • Non-Neutral Resistance = 1~3
  • SP Recovery rate (%) = 3~5
  • ATK (%) = 1~3
  • MATK (%) = 1~3
  • Max HP (%) = 1~3
  • Max SP (%)  = 1~3
  • ASPD (%) = 3~5
  • Reduce variable casting time (%) = 5~7
  • Critical damage (%) = 5~8
  • Fire Resistance = 3~5
  • Water Resistance = 3~5
  • Wind Resistance = 3~5
  • Earth Resistance = 3~5
  • Non-Neutral Resistance = 1~3
  • SP Recovery rate (%) = 3~5
  • ATK (%) = 1~3
  • MATK (%) = 1~3
  • Max HP (%) = 1~3
  • Max SP (%)  = 1~3


Thanos Options

Weapon List Options 1 Options 2

 

  • Weapon Element: Water
  • Weapon Element: Earth
  • Weapon Element: Fire
  • Weapon Element: Wind
  • Weapon Element: Holy
  • Weapon Element: Shadow
  • ASPD = 1
  • ASPD (%) = 5~10
  • Nullify Size Penalty
  • Atk against Neutral element monsters (%) = 1~20
  • Atk against Water element monsters (%) = 1~20
  • Atk against Earth element monsters (%) = 1~20
  • Atk against Fire element monsters (%) = 1~20
  • Atk against Wind element monsters (%) = 1~20
  • Atk against Holy element monsters (%) = 1~20
  • Atk against Shadow element monsters (%) = 1~20
  • Atk against Poison element monsters (%) = 1~20
  • Atk against Ghost element monsters (%) = 1~20
  • Atk against Undead element monsters (%) = 1~20

 

  • Atk against Formless race monsters (%) = 1~20
  • Atk against Undead race monsters (%) = 1~20
  • Atk against Brute race monsters (%) = 1~20
  • Atk against Plant race monsters (%) = 1~20
  • Atk against Insect race monsters (%) = 1~20
  • Atk against Fish race monsters (%) = 1~20
  • Atk against Demon race monsters (%) = 1~20
  • Atk against Demi Human race monsters (%) = 1~20
  • Atk against Angel race monsters (%) = 1~20
  • Atk against Dragon race monsters (%) = 1~20
  • Atk against Normal monsters (%) = 1~20
  • Atk against Boss monsters (%) = 1~10
  • ATK (%) = 3~5
  • Critical Damage (%) = 5~20
  • Indestructable Weapon
  • Reduce variable casting time (%) = 5~10
  • Healing power (%) = 5~10
  • Reduce SP consumption (%) = 5~10
  • Reduce skill delay time (%) = 1~5
  • Matk against Neutral element monsters (%) = 1~20
  • Matk against Water element monsters (%) = 1~20
  • Matk against Earth element monsters (%) = 1~20
  • Matk against Fire element monsters (%) = 1~20
  • Matk against Wind element monsters (%) = 1~20
  • Matk against Holy element monsters (%) = 1~20
  • Matk against Dark element monsters (%) = 1~20
  • Matk against Poison element monsters (%) = 1~20
  • Matk against Ghost element monsters (%) = 1~20
  • Matk against Undead element monsters (%) = 1~20
  • Matk against Formless race monsters (%) = 1~20
  • Matk against Undead race monsters (%) = 1~20
  • Matk against Brute race monsters (%) = 1~20
  • Matk against Plant race monsters (%) = 1~20
  • Matk against Insect race monsters (%) = 1~20
  • Matk against Fish race monsters (%) = 1~20
  • Matk against Demon race monsters (%) = 1~20
  • Matk against Demi Human race monsters (%) = 1~20
  • Matk against Angel race monsters (%) = 1~20
  • Matk against Dragon race monsters (%) = 1~20
  • Matk against Normal monsters (%) = 1~10
  • Matk against Boss monsters (%) = 1~10
  • MATK (%) = 3~7
  • Reduce variable cast time (%) = 5~10
  • ASPD = 1
  • ASPD (%) = 5~10
  • Nullify Size Penalty
  • Ranged ATK (%) = 1~5
  • Atk against Neutral element monsters (%) = 1~20
  • Atk against Water element monsters (%) = 1~20
  • Atk against Earth element monsters (%) = 1~20
  • Atk against Fire element monsters (%) = 1~20
  • Atk against Wind element monsters (%) = 1~20
  • Atk against Holy element monsters (%) = 1~20
  • Atk against Shadow element monsters (%) = 1~20
  • Atk against Poison element monsters (%) = 1~20
  • Atk against Ghost element monsters (%) = 1~20
  • Atk against Undead element monsters (%) = 1~20
  • Atk against Formless race monsters (%) = 1~20
  • Atk against Undead race monsters (%) = 1~20
  • Atk against Brute race monsters (%) = 1~20
  • Atk against Plant race monsters (%) = 1~20
  • Atk against Insect race monsters (%) = 1~20
  • Atk against Fish race monsters (%) = 1~20
  • Atk against Demon race monsters (%) = 1~20
  • Atk against Demi Human race monsters (%) = 1~20
  • Atk against Angel race monsters (%) = 1~20
  • Atk against Dragon race monsters (%) = 1~20
  • Atk against Normal monsters (%) = 1~10
  • Atk against Boss monsters (%) = 1~10
  • ATK (%) = 3~5
  • Critical Damage (%) = 5~20
  • Indestructable Weapon

Lava Leather Options

  • This equipment can be obtain from Magma Dungeon F3.
  • The monster dropping it comes with up to 2 random options.
 
Equipment Option 1 Option 2
  • Max HP = 100~200
  • Max SP = 20~100 
  • Random stat = 1~5
  • Max HP = 100~200
  • Max SP = 20~100 
  • ATK = 1~10
  • MATK = 1~10
  • HIT = 1~5
  • CRIT = 1

Abyss Options

  • These weapons can be obtained from Abyss Glastheim.
  • The monsters dropping it comes with up to 2 random options.
Weapon List Option 1 Option 2
  • ATK (%) = 1~4
  • MATK (%) = 1~4
  • ATK = 1~20
  • MATK = 1~20
  • HIT = 1~7
  • CRIT = 1~10
  • ASPD (%) = 1~5
  • Atk against Neutral element monsters (%) = 1~15
  • Atk against Water element monsters (%) = 1~15
  • Atk against Earth element monsters (%) = 1~15
  • Atk against Fire element monsters (%) = 1~15
  • Atk against Wind element monsters (%) = 1~15
  • Atk against Holy element monsters (%) = 1~15
  • Atk against Shadow element monsters (%) = 1~15
  • Atk against Poison element monsters (%) = 1~15
  • Atk against Ghost element monsters (%) = 1~15
  • Atk against Undead element monsters (%) = 1~15

 

  • ASPD (%) = 1~9
  • ASPD = 1
  • Reduce variable casting time (%) = 1~10
  • FLEE = 1~7
  • Ranged ATK (%) = 1~7
  • Increase damage on Small sized target (%) = 1~7
  • Increase damage on Medium sized target (%) = 1~7
  • Increase damage on Large sized target (%) = 1~7
  • Atk against Formless race monsters (%) = 1~10
  • Atk against Undead race monsters (%) = 1~10
  • Atk against Brute race monsters (%) = 1~10
  • Atk against Plant race monsters (%) = 1~10
  • Atk against Insect race monsters (%) = 1~10
  • Atk against Fish race monsters (%) = 1~10
  • Atk against Demon race monsters (%) = 1~10
  • Atk against Demi Human race monsters (%) = 1~10
  • Atk against Angel race monsters (%) = 1~10
  • Atk against Dragon race monsters (%) = 1~10
  • ATK (%) = 1~4
  • MATK (%) = 1~4
  • ATK = 1~20
  • MATK = 1~20
  • HIT = 1~7
  • CRIT = 1~10
  • ASPD (%) = 1~5
  • Matk against Neutral element monsters (%) = 1~15
  • Matk against Water element monsters (%) = 1~15
  • Matk against Earth element monsters (%) = 1~15
  • Matk against Fire element monsters (%) = 1~15
  • Matk against Wind element monsters (%) = 1~15
  • Matk against Holy element monsters (%) = 1~15
  • Matk against Shadow element monsters (%) = 1~15
  • Matk against Poison element monsters (%) = 1~15
  • Matk against Ghost element monsters (%) = 1~15
  • Matk against Undead element monsters (%) = 1~15
  • ASPD (%) = 1~9
  • ASPD = 1
  • Reduce variable casting time (%) = 1~10
  • FLEE = 1~7
  • Ranged ATK (%) = 1~7
  • Increase magic damage on Small sized target (%) = 1~7
  • Increase magic damage on Medium sized target (%) = 1~7
  • Increase magic damage on Large sized target (%) = 1~7
  • Matk against Formless race monsters (%) = 1~10
  • Matk against Undead race monsters (%) = 1~10
  • Matk against Brute race monsters (%) = 1~10
  • Matk against Plant race monsters (%) = 1~10
  • Matk against Insect race monsters (%) = 1~10
  • Matk against Fish race monsters (%) = 1~10
  • Matk against Demon race monsters (%) = 1~10
  • Matk against Demi Human race monsters (%) = 1~10
  • Matk against Angel race monsters (%) = 1~10
  • Matk against Dragon race monsters (%) = 1~10

Charleston Crisis Options

Physical Option 1 Physical Option 1
  • Increase Critical damage (%) = 5~20
  • ASPD (%) = 5~15
  • HIT = 1~15
  • CRIT = 1~15
  • ATK (%) = 3~7
  • ASPD = 1
  • Atk against Neutral element monsters (%) = 1~20
  • Atk against Water element monsters (%) = 1~20
  • Atk against Earth element monsters (%) = 1~20
  • Atk against Fire element monsters (%) = 1~20
  • Atk against Wind element monsters (%) = 1~20
  • Atk against Holy element monsters (%) = 1~20
  • Atk against Shadow element monsters (%) = 1~20
  • Atk against Poison element monsters (%) = 1~20
  • Atk against Ghost element monsters (%) = 1~20
  • Atk against Undead element monsters (%) = 1~20
  • Increase damage on Small sized target (%) = 1~20
  • Increase damage on Medium sized target (%) = 1~20
  • Increase damage on Large sized target (%) = 1~20
  • Weapon Element: Water
  • Weapon Element: Earth
  • Weapon Element: Fire
  • Weapon Element: Wind
  • Weapon Element: Holy
  • Weapon Element: Shadow
  • Nullify Size Penalty
  • Atk against Formless race monsters (%) = 1~20
  • Atk against Undead race monsters (%) = 1~20
  • Atk against Brute race monsters (%) = 1~20
  • Atk against Plant race monsters (%) = 1~20
  • Atk against Insect race monsters (%) = 1~20
  • Atk against Fish race monsters (%) = 1~20
  • Atk against Demon race monsters (%) = 1~20
  • Atk against Demi Human race monsters (%) = 1~20
  • Atk against Angel race monsters (%) = 1~20
  • Atk against Dragon race monsters (%) = 1~20
  • Atk against Normal monsters (%) = 1~20
  • Atk against Boss monsters (%) = 1~20
  • Reduce cast delay (%) = 1~5
Ranged Option 1 Ranged Option 2
  • Increase Critical damage (%) = 5~20
  • ASPD (%) = 5~15
  • HIT = 1~15
  • CRIT = 1~15
  • Increase long ranged physical damage (%) = 1~15
  • ASPD = 1
  • Atk against Neutral element monsters (%) = 1~20
  • Atk against Water element monsters (%) = 1~20
  • Atk against Earth element monsters (%) = 1~20
  • Atk against Fire element monsters (%) = 1~20
  • Atk against Wind element monsters (%) = 1~20
  • Atk against Holy element monsters (%) = 1~20
  • Atk against Shadow element monsters (%) = 1~20
  • Atk against Poison element monsters (%) = 1~20
  • Atk against Ghost element monsters (%) = 1~20
  • Atk against Undead element monsters (%) = 1~20
  • Increase damage on Small sized target (%) = 1~20
  • Increase damage on Medium sized target (%) = 1~20
  • Increase damage on Large sized target (%) = 1~20
  • Weapon Element: Water
  • Weapon Element: Earth
  • Weapon Element: Fire
  • Weapon Element: Wind
  • Weapon Element: Holy
  • Weapon Element: Shadow
  • Nullify Size Penalty
  • Atk against Formless race monsters (%) = 1~20
  • Atk against Undead race monsters (%) = 1~20
  • Atk against Brute race monsters (%) = 1~20
  • Atk against Plant race monsters (%) = 1~20
  • Atk against Insect race monsters (%) = 1~20
  • Atk against Fish race monsters (%) = 1~20
  • Atk against Demon race monsters (%) = 1~20
  • Atk against Demi Human race monsters (%) = 1~20
  • Atk against Angel race monsters (%) = 1~20
  • Atk against Dragon race monsters (%) = 1~20
  • Atk against Normal monsters (%) = 1~20
  • Atk against Boss monsters (%) = 1~20
  • Reduce cast delay (%) = 1~5

OS Options

23776.pngWeapon Modifier (Physical) 23779.pngWeapon Modifier (Magic)
  • Atk + 5~20
  • Atk + 1~5%
  • Hit + 3~10
  • Crit + 3~10
  • Increases damage to Neutral property enemies by 3~15%
  • Increases damage to Water property enemies by 3~15%
  • Increases damage to Earth property enemies by 3~15%
  • Increases damage to Fire property enemies by 3~15%
  • Increases damage to Wind property enemies by 3~15%
  • Increases damage to Poison property enemies by 3~15%
  • Increases damage to Holy property enemies by 3~15%
  • Increases damage to Shadow property enemies by 3~15%
  • Increases damage to Ghost property enemies by 3~15%
  • Increases damage to Undead property enemies by 3~15%
  • Increases ASPD by 3~10%
  • Increases ASPD by 1
  • Increases flee by 5~15
  • Increases critical damage by 3~10%
  • Increases long-range damage by 3~10%
  • Increases damage to Formless race enemies by 3~10%
  • Increases damage to Undead race enemies by 3~10%
  • Increases damage to Brute race enemies by 3~10%
  • Increases damage to Plant race enemies by 3~10%
  • Increases damage to Insect race enemies by 3~10%
  • Increases damage to Fish race enemies by 3~10%
  • Increases damage to Demon race enemies by 3~10%
  • Increases damage to Demi-Human race enemies by 3~10%
  • Increases damage to Angel race enemies by 3~10%
  • Increases damage to Dragon race enemies by 3~10%
  • Increases damage to small size enemies by 3~10%
  • Increases damage to medium size enemies by 3~10%
  • Increases damage to large size enemies by 3~10%
  • Matk + 5~20
  • Matk + 1~5%
  • Increases ASPD by 3~10%
  • Increases magical damage to Neutral property enemies by 3~15%
  • Increases magical damage to Water property enemies by 3~15%
  • Increases magical damage to Earth property enemies by 3~15%
  • Increases magical damage to Fire property enemies by 3~15%
  • Increases magical damage to Wind property enemies by 3~15%
  • Increases magical damage to Poison property enemies by 3~15%
  • Increases magical damage to Holy property enemies by 3~15%
  • Increases magical damage to Shadow property enemies by 3~15%
  • Increases magical damage to Ghost property enemies by 3~15%
  • Increases magical damage to Undead property enemies by 3~15%
  • Increases ASPD by 1
  • Increases flee by 5~15
  • Decreases variable cast time by 3~10%
  • Increases magical damage to Formless race enemies by 3~10%
  • Increases magical damage to Undead race enemies by 3~10%
  • Increases magical damage to Brute race enemies by 3~10%
  • Increases magical damage to Plant race enemies by 3~10%
  • Increases magical damage to Insect race enemies by 3~10%
  • Increases magical damage to Fish race enemies by 3~10%
  • Increases magical damage to Demon race enemies by 3~10%
  • Increases magical damage to Demi-Human race enemies by 3~10%
  • Increases magical damage to Angel race enemies by 3~10%
  • Increases magical damage to Dragon race enemies by 3~10%
  • Increases magical damage to small size enemies by 3~10%
  • Increases magical damage to medium size enemies by 3~10%
  • Increases damage against large size enemies by 3~10%
23777.pngAdvanced Weapon Modifier (Physical) 23780.pngAdvanced Weapon Modifier (Magic)
  • Atk + 15~40
  • Atk + 1~10%
  • Hit + 3~15
  • Crit + 3~15
  • Increases damage to Neutral property enemies by 3~20%
  • Increases damage to Water property enemies by 3~20%
  • Increases damage to Earth property enemies by 3~20%
  • Increases damage to Fire property enemies by 3~20%
  • Increases damage to Wind property enemies by 3~20%
  • Increases damage to Poison property enemies by 3~20%
  • Increases damage to Holy property enemies by 3~20%
  • Increases damage to Shadow property enemies by 3~20%
  • Increases damage to Ghost property enemies by 3~20%
  • Increases damage to Undead property enemies by 3~20%
  • Increases ASPD by 3~15%
  • Increases ASPD by 1
  • Increases flee by 5~30
  • Increases critical damage by 3~15%
  • Increases long-range damage by 3~15%
  • Decreases SP consumption by 1~5%
  • Increases damage to Formless race enemies by 3~15%
  • Increases damage to Undead race enemies by 3~15%
  • Increases damage to Brute race enemies by 3~15%
  • Increases damage to Plant race enemies by 3~15%
  • Increases damage to Insect race enemies by 3~15%
  • Increases damage to Fish race enemies by 3~15%
  • Increases damage to Demon race enemies by 3~15%
  • Increases damage to Demi-Human race enemies by 3~15%
  • Increases damage to Angel race enemies by 3~15%
  • Increases damage to Dragon race enemies by 3~15%
  • Increases damage to small size enemies by 3~15%
  • Increases damage to medium size enemies by 3~15%
  • Increases damage to large size enemies by 3~15%
  • Matk + 15~40
  • Matk + 1~10%
  • Increases ASPD by 3~10%
  • Increases magical damage to Neutral property enemies by 3~20%
  • Increases magical damage to Water property enemies by 3~20%
  • Increases magical damage to Earth property enemies by 3~20%
  • Increases magical damage to Fire property enemies by 3~20%
  • Increases magical damage to Wind property enemies by 3~20%
  • Increases magical damage to Poison property enemies by 3~20%
  • Increases magical damage to Holy property enemies by 3~20%
  • Increases magical damage to Shadow property enemies by 3~20%
  • Increases magical damage to Ghost property enemies by 3~20%
  • Increases magical damage to Undead property enemies by 3~20%
  • Increases ASPD by 1
  • Increases flee by 5~30
  • Decreases variable cast time by 3~15%
  • Decreases SP consumption by 1~5%
  • Increases magical damage to Formless race enemies by 3~15%
  • Increases magical damage to Undead race enemies by 3~15%
  • Increases magical damage to Brute race enemies by 3~15%
  • Increases magical damage to Plant race enemies by 3~15%
  • Increases magical damage to Insect race enemies by 3~15%
  • Increases magical damage to Fish race enemies by 3~15%
  • Increases magical damage to Demon race enemies by 3~15%
  • Increases magical damage to Demi-Human race enemies by 3~15%
  • Increases magical damage to Angel race enemies by 3~15%
  • Increases magical damage to Dragon race enemies by 3~15%
  • Increases magical damage to small size enemies by 3~15%
  • Increases magical damage to medium size enemies by 3~15%
  • Increases magical damage to large size enemies by 3~15%
23778.pngSuper Weapon Modifier (Physical) 23781.pngSuper Weapon Modifier (Magic)
  • Atk + 20~60
  • Atk + 3~15%
  • Hit + 3~20
  • Crit + 3~20
  • Increases damage to Neutral property enemies by 5~25%
  • Increases damage to Water property enemies by 5~25%
  • Increases damage to Earth property enemies by 5~25%
  • Increases damage to Fire property enemies by 5~25%
  • Increases damage to Wind property enemies by 5~25%
  • Increases damage to Poison property enemies by 5~25%
  • Increases damage to Holy property enemies by 5~25%
  • Increases damage to Shadow property enemies by 5~25%
  • Increases damage to Ghost property enemies by 5~25%
  • Increases damage to Undead property enemies by 5~25%
  • Increases ASPD by 3~20%
  • Increases ASPD by 1~2
  • Increases flee by 5~45
  • Increases critical damage by 3~20%
  • Increases long-range damage by 3~20%
  • Decreases SP consumption by 1~10%
  • Weapon cannot be broken in battle.
  • Increases damage to Formless race enemies by 3~20%
  • Increases damage to Undead race enemies by 3~20%
  • Increases damage to Brute race enemies by 3~20%
  • Increases damage to Plant race enemies by 3~20%
  • Increases damage to Insect race enemies by 3~20%
  • Increases damage to Fish race enemies by 3~20%
  • Increases damage to Demon race enemies by 3~20%
  • Increases damage to Demi-Human race enemies by 3~20%
  • Increases damage to Angel race enemies by 3~20%
  • Increases damage to Dragon race enemies by 3~20%
  • Increases damage to small size enemies by 3~20%
  • Increases damage to medium size enemies by 3~20%
  • Increases damage to large size enemies by 3~20%
  • Matk + 20~60
  • Matk + 3~15%
  • Increases ASPD by 3~10%
  • Increases magical damage to Neutral property enemies by 5~25%
  • Increases magical damage to Water property enemies by 5~25%
  • Increases magical damage to Earth property enemies by 5~25%
  • Increases magical damage to Fire property enemies by 5~25%
  • Increases magical damage to Wind property enemies by 5~25%
  • Increases magical damage to Poison property enemies by 5~25%
  • Increases magical damage to Holy property enemies by 5~25%
  • Increases magical damage to Shadow property enemies by 5~25%
  • Increases magical damage to Ghost property enemies by 5~25%
  • Increases magical damage to Undead property enemies by 5~25%
  • Increases ASPD by 1~2
  • Increases flee by 5~45
  • Decreases variable cast time by 3~20%
  • Decreases SP consumption by 1~10%
  • Weapon cannot be broken in battle.
  • Increases magical damage to Formless race enemies by 3~20%
  • Increases magical damage to Undead race enemies by 3~20%
  • Increases magical damage to Brute race enemies by 3~20%
  • Increases magical damage to Plant race enemies by 3~20%
  • Increases magical damage to Insect race enemies by 3~20%
  • Increases magical damage to Fish race enemies by 3~20%
  • Increases magical damage to Demon race enemies by 3~20%
  • Increases magical damage to Demi-Human race enemies by 3~20%
  • Increases magical damage to Angel race enemies by 3~20%
  • Increases magical damage to Dragon race enemies by 3~20%
  • Increases magical damage to small size enemies by 3~20%
  • Increases magical damage to medium size enemies by 3~20%
  • Increases magical damage to large size enemies by 3~20%

Ancient Hero Options

Weapon List Possible Options
  • Bravery Option 1
    • ATK = 5~30
    • ASPD = 1
    • ASPD (%) = 3~10
    • Ranged ATK (%) = 3~10
    • Atk against Neutral element monsters (%) = 3~20
    • Atk against Water element monsters (%) = 3~20
    • Atk against Earth element monsters (%) = 3~20
    • Atk against Fire element monsters (%) = 3~20
    • Atk against Wind element monsters (%) = 3~20
    • Atk against Holy element monsters (%) = 3~20
    • Atk against Shadow element monsters (%) = 3~20
    • Atk against Poison element monsters (%) = 3~20
    • Atk against Ghost element monsters (%) = 3~20
    • Atk against Undead element monsters (%) = 3~20
  • Bravery Option 2
    • ATK (%) = 1~5
    • Increase Critical damage (%) = 3~10
    • Indestructable Weapon
    • Atk against Formless race monsters (%) = 3~20
    • Atk against Undead race monsters (%) = 3~20
    • Atk against Brute race monsters (%) = 3~20
    • Atk against Plant race monsters (%) = 3~20
    • Atk against Insect race monsters (%) = 3~20
    • Atk against Fish race monsters (%) = 3~20
    • Atk against Demon race monsters (%) = 3~20
    • Atk against Demi Human race monsters (%) = 3~20
    • Atk against Angel race monsters (%) = 3~20
    • Atk against Dragon race monsters (%) = 3~20
    • Atk against Normal monsters (%) = 3~10
    • Atk against Boss monsters (%) = 3~10
  • Wisdom Option 1
    • Healing power (%) = 3~20
    • Reduce variable cast time (%) = 3~10
    • Reduce cast delay (%) = 1~5
    • Matk against Neutral element monsters (%) = 3~20
    • Matkagainst Water element monsters (%) = 3~20
    • Matk against Earth element monsters (%) = 3~20
    • Matk against Fire element monsters (%) = 3~20
    • Matk against Wind element monsters (%) = 3~20
    • Matk against Holy element monsters (%) = 3~20
    • Matk against Shadow element monsters (%) = 3~20
    • Matk against Poison element monsters (%) = 3~20
    • Matk against Ghost element monsters (%) = 3~20
    • Matk against Undead element monsters (%) = 3~20
  • Wisdom Option 2
    • MATK (%) = 1~5
    • Reduce variable cast time (%) = 3~10
    • Matk against Formless race monsters (%) = 3~20
    • Matk against Undead race monsters (%) = 3~20
    • Matk against Brute race monsters (%) = 3~20
    • Matk against Plant race monsters (%) = 3~20
    • Matk against Insect race monsters (%) = 3~20
    • Matk against Fish race monsters (%) = 3~20
    • Matk against Demon race monsters (%) = 3~20
    • Matk against Demi Human race monsters (%) = 3~20
    • Matk against Angel race monsters (%) = 3~20
    • Matk against Dragon race monsters (%) = 3~20
    • Matk against Normal monsters (%) = 3~10
    • Matk against Boss monsters (%) = 3~10

Illusion Options

  • Can be applied to Illusion level 4 weapons.
  • There are 2 categories and the random option applier can be bought from Illusion Merchant in Prontera.
  • You can also buy Special Stones that gives3~4 Special Illusion Options.
  • Red Phantom Option 1
    • Max HP = 100~1500
    • ATK =  5~30
    • ATK (%) = 1~3
    • Reduce SP consumption = 1~10%
    • Atk against Neutral element monsters (%) = 1~10
    • Atk against Water element monsters (%) = 1~10
    • Atk against Earth element monsters (%) = 1~10
    • Atk against Fire element monsters (%) = 1~10
    • Atk against Wind element monsters (%) = 1~10
    • Atk against Holy element monsters (%) = 1~10
    • Atk against Shadow element monsters (%) = 1~10
    • Atk against Poison element monsters (%) = 1~10
    • Atk against Ghost element monsters (%) = 1~10
    • Atk against Undead element monsters (%) = 1~10
  • Red Phantom Option 2
    • FLEE = 1~20
    • Reduce cast delay (%) = 1~5
    • Increase Critical damage (%) = 1~5
    • ASPD (%) = 1~10
    • Atk against Formless race monsters (%) = 3~20
    • Atk against Undead race monsters (%) = 3~20
    • Atk against Brute race monsters (%) = 3~20
    • Atk against Plant race monsters (%) = 3~20
    • Atk against Insect race monsters (%) = 3~20
    • Atk against Fish race monsters (%) = 3~20
    • Atk against Demon race monsters (%) = 3~20
    • Atk against Demi Human race monsters (%) = 3~20
    • Atk against Angel race monsters (%) = 3~20
    • Atk against Dragon race monsters (%) = 3~20
    • Increase damage on Small sized target (%) = 1~5
    • Increase damage on Medium sized target (%) = 1~5
    • Increase damage on Large sized target (%) = 1~5
  • Azure Mirage Option 1
    • Max HP = 100~1500
    • MATK = 5~30
    • MATK (%) = 1~3
    • Reduce SP consumption = 1~10%
    • Matk against Neutral element monsters (%) = 1~10
    • Matk against Water element monsters (%) = 1~10
    • Matk against Earth element monsters (%) = 1~10
    • Matk against Fire element monsters (%) = 1~10
    • Matk against Wind element monsters (%) = 1~10
    • Matk against Holy element monsters (%) = 1~10
    • Matk against Shadow element monsters (%) = 1~10
    • Matk against Poison element monsters (%) = 1~10
    • Matk against Ghost element monsters (%) = 1~10
    • Matk against Undead element monsters (%) = 1~10
  • Azure Mirage Option 2
    • Reduce cast delay = 1~5
    • ASPD (%) = 1~10
    • Matk against Formless race monsters (%) = 3~20
    • Matk against Undead race monsters (%) = 3~20
    • Matk against Brute race monsters (%) = 3~20
    • Matk against Plant race monsters (%) = 3~20
    • Matk against Insect race monsters (%) = 3~20
    • Matk against Fish race monsters (%) = 3~20
    • Matk against Demon race monsters (%) = 3~20
    • Matk against Demi Human race monsters (%) = 3~20
    • Matk against Angel race monsters (%) = 3~20
    • Matk against Dragon race monsters (%) = 3~20
    • Increase Magic damage on Small sized target (%) = 1~5
    • Increase Magic damage on Medium sized target (%) = 1~5
    • Increase Magic damage on Large sized target (%) = 1~5

Special Illusion Options

Physical Enchants
Line Option 1 ATK + 5 ~ 50
ATK + 1% ~ 10%
MHP + 100 ~ 5000
Physical Damage to Earth Property Monsters + 1% ~ 20%
Physical Damage to Fire Property Monsters + 1% ~ 20%
Physical Damage to Ghost Property Monsters + 1% ~ 20%
Physical Damage to Holy Property Monsters + 1% ~ 20%
Physical Damage to Neutral Property Monsters + 1% ~ 20%
Physical Damage to Poison Property Monsters + 1% ~ 20%
Physical Damage to Shadow Property Monsters + 1% ~ 20%
Physical Damage to Undead Property Monsters + 1% ~ 20%
Physical Damage to Water Property Monsters + 1% ~ 20%
Physical Damage to Wind Property Monsters + 1% ~ 20
Reduces SP Consumption of Skill by 1% ~ 15%
Line Option 2 FLEE + 5 ~ 50
Critical Damage + 1% ~ 10%
Attack Speed + 1% ~ 10%
Ranged Physical Damage + 1% ~ 10%
Physical Damage to Angel Monsters + 1% ~ 20%
Physical Damage to Brute Monsters + 1% ~ 20%
Physical Damage to Demi-Human Monsters + 1% ~ 20%
Physical Damage to Demon Monsters + 1% ~ 20%
Physical Damage to Dragon Monsters + 1% ~ 20%
Physical Damage to Fish Monsters + 1% ~ 20%
Physical Damage to Formless Monsters + 1% ~ 20%
Physical Damage to Insect Monsters + 1% ~ 20%
Physical Damage to Plant Monsters + 1% ~ 20%
Physical Damage to Undead Monsters + 1% ~ 20%
After Cast Delay - 1% ~ 10%
Physical Damage to Large Monsters + 1% ~ 10%
Physical Damage to Medium Monsters + 1% ~ 10%
Physical Damage to Small Monsters + 1% ~ 10%
Line Option 3 Ignore Physical Defense of Angel Monsters + 5% ~ 20%
Ignore Physical Defense of Brute Monsters + 5% ~ 20%
Ignore Physical Defense of Demi-Human Monsters + 5% ~ 20%
Ignore Physical Defense of Demon Monsters + 5% ~ 20%
Ignore Physical Defense of Dragon Monsters + 5% ~ 20%
Ignore Physical Defense of Fish Monsters + 5% ~ 20%
Ignore Physical Defense of Formless Monsters + 5% ~ 20%
Ignore Physical Defense of Insect Monsters + 5% ~ 20%
Ignore Physical Defense of Plant Monsters + 5% ~ 20%
Ignore Physical Defense of Undead Monsters + 5% ~ 20%
Line Option 4 Ignore Physical Defense of Boss Monsters + 5% ~ 15%
Ignore Physical Defense of Normal Monsters + 5% ~ 15%
Physical Damage to Boss Monsters + 1% ~ 15%
Physical Damage to Normal Monsters + 1% ~ 15%

 

Magical Enchants
Line Option 1 MATK + 5 ~ 50
MATK + 1% ~ 10%
MHP + 100 ~ 5000
Variable Cast Time - 1% ~ 20%
Magical Damage to Earth Property Monsters + 1% ~ 20%
Magical Damage to Fire Property Monsters + 1% ~ 20%
Magical Damage to Ghost Property Monsters + 1% ~ 20%
Magical Damage to Holy Property Monsters + 1% ~ 20%
Magical Damage to Neutral Property Monsters + 1% ~ 20%
Magical Damage to Poison Property Monsters + 1% ~ 20%
Magical Damage to Shadow Property Monsters + 1% ~ 20%
Magical Damage to Undead Property Monsters + 1% ~ 20%
Magical Damage to Water Property Monsters + 1% ~ 20%
Magical Damage to Wind Property Monsters + 1% ~ 20
Reduces SP Consumption of Skill by 1% ~ 15%
Line Option 2 FLEE + 5 ~ 50
Heal Recovery + 10% ~ 30%
Reduces SP Consumption of Skills by 1% ~ 15%
Magical Damage to Angel Monsters + 1% ~ 20%
Magical Damage to Brute Monsters + 1% ~ 20%
Magical Damage to Demi-Human Monsters + 1% ~ 20%
Magical Damage to Demon Monsters + 1% ~ 20%
Magical Damage to Dragon Monsters + 1% ~ 20%
Magical Damage to Fish Monsters + 1% ~ 20%
Magical Damage to Formless Monsters + 1% ~ 20%
Magical Damage to Insect Monsters + 1% ~ 20%
Magical Damage to Plant Monsters + 1% ~ 20%
Magical Damage to Undead Monsters + 1% ~ 20%
After Cast Delay - 1% ~ 10%
Magical Damage to Large Monsters + 1% ~ 10%
Magical Damage to Medium Monsters + 1% ~ 10%
Magical Damage to Small Monsters + 1% ~ 10%
Line Option 3 Ignore Magical Defense of Angel Monsters + 5% ~ 20%
Ignore Magical Defense of Brute Monsters + 5% ~ 20%
Ignore Magical Defense of Demi-Human Monsters + 5% ~ 20%
Ignore Magical Defense of Demon Monsters + 5% ~ 20%
Ignore Magical Defense of Dragon Monsters + 5% ~ 20%
Ignore Magical Defense of Fish Monsters + 5% ~ 20%
Ignore Magical Defense of Formless Monsters + 5% ~ 20%
Ignore Magical Defense of Insect Monsters + 5% ~ 20%
Ignore Magical Defense of Plant Monsters + 5% ~ 20%
Ignore Magical Defense of Undead Monsters + 5% ~ 20%
Line Option 4 Ignore Magical Defense of Boss Monsters + 5% ~ 15%
Ignore Magical Defense of Normal Monsters + 5% ~ 15%
Magical Damage to Boss Monsters + 1% ~ 15%
Magical Damage to Normal Monsters + 1% ~ 15%

 

 

Temporal Manteau Options

  • The manteaus can be obtained from Egg Scroll or Secret Box.
  • You can apply options with 9551.pngTime Unseal Key, buy it from Item Mall.
  • Option 1
    • ATK = 5~40
    • MATK = 5~40
    • ATK (%) = 1~6
    • MATK (%) = 1~6
    • CRIT = 3~10
    • FLEE = 10~50
    • Max HP = 500~2000
    • Max SP = 50~1000
    • Max HP (%) = 3~10
    • Max SP (%) = 3~10
    • HIT = 3~10
    • Reduce variable cast time (%) = 3~10
    • ASPD (%) = 3~10
    • Increase Critical damage (%) = 3~10
    • Healing power (%) = 3~10
    • Ranged ATK (%) = 3~10
    • Reduce cast delay (%) = 3~15

Temporal Armor Options

  • The armors can be obtained from Egg Scroll or Secret Box.
  • You can apply options with 9550.pngGemstone of Time, buy it from Item Mall.
Option 1 Option 2
  • ATK = 3~20
  • MATK = 3~20
  • ATK (%) = 1~3
  • MATK (%) = 1~3
  • CRIT = 1~5
  • FLEE = 5~30
  • Max HP = 500~1000
  • Max SP = 50~500
  • Max HP (%) = 1~5
  • Max SP (%) = 1~5
  • HIT = 1~5
  • Reduce variable cast time (%) = 1~5
  • ASPD (%) = 1~5
  • Increase Critical damage (%) = 1~5
  • Healing power (%) = 1~5
  • Ranged AKT (%) = 1~5
  • Reduce cast delay (%) = 1~5
  • ATK = 3~20
  • MATK = 3~20
  • ATK (%) = 1~3
  • MATK (%) = 1~3
  • CRIT = 1~5
  • FLEE = 5~30
  • Max HP = 500~1000
  • Max SP = 50~500
  • Max HP (%) = 1~5
  • Max SP (%) = 1~5
  • HIT = 1~5
  • Reduce variable cast time (%) = 1~5
  • ASPD (%) = 1~5
  • Increase Critical damage (%) = 1~5
  • Healing power (%) = 1~5
  • Ranged AKT (%) = 1~5
  • Reduce cast delay (%) = 1~5
  • Indestructable Armor
  • Armor Element: Neutral
  • Armor Element: Water
  • Armor Element: Earth
  • Armor Element: Fire
  • Armor Element: Wind
  • Armor Element: Poison
  • Armor Element: Holy
  • Armor Element: Shadow
  • Armor Element: Ghost
  • Armor Element: Undead

Drooping Gunslinger Options

Option 1 Option 2
  • Random Stat 1~7
  • MaxHP 1~5%
  • MaxSP 1~5%
  • ATK 5~20
  • MATK 5~20
  • HIT 5~20
  • CRIT 5~10
  • DEF 30~60
  • MDEF 10~20
  • FLEE  5~20
  • ASPD 5~10%
  • Increase Heal effectiveness 5~15%
  • Increase incoming Heal effect 5~15%
  • ATK 1~7%
  • MATK 1~7%
  • Increase Long range physical damage 1~7%
  • Reduce variable casting time 5~10%
  • Increases Critical damage 5~10%
  • ASPD 1

Kafra Options

Option 1 Option 2
  • Enchant Armor with Water Property
  • Enchant Armor with Earth Property
  • Enchant Armor with Fire Property
  • Enchant Armor with Wind Property
  • Enchant Armor with Holy Property
  • Enchant Armor with Shadow Property
  • Def 20~60
  • Mdef 5~15
  • Armor can't be destroyed
  •  Str 1~4
  • Int 1~4
  • Dex 1~4
  • Vit 1~4
  • Luk 1~4
  • Agi 1~4

Booster Options

19241.pngMagical Booster [1] can be enchanted by using Booster Amplifier as enchant material.

23308.pngMagical Booster Amplifier can be bought at NPC with 1m zeny or2 Nyangvine Fruits.

1st Enchant

Str 1

Int 1

Dex 1

Vit 1

Luk 1

Agi 1

MaxHP 1~2%

MaxSP 1~2%

Atk 3~5

Mak 3~5

Hit 5~10

Cri 2~3

Def 10~20

Mdef 3~5

Flee 5~20

reduces delay after skills 1~2%

2nd Enchant

Str 1

Int 1

Dex 1

Vit 1

Luk 1

Agi 1

heal effectiveness 3~10%

incoming heal effectiveness 2~7%

Atk 1~3%

Matk 1~3%

Reduce variable casting time 3~5%

Increase longe ranged physical  1~4%

Apd 1

Reduces dealy after skills 2~3%

Sea Otter Options

28439.pngSea Otter Mini Fan [1] can be enchanted by using Fan Modification Kit as enchant material.

23170.pngFan Modification Kit can be bought at NPC with 1m zeny or2 Nyangvine Fruits.

1st Enchant

Reduces Delay after Atk 3~5%

Reduce Variable casting Time 5~8%

Increase Critical Damage 5~8%

Fire resistance  3~5%

Water resistance 3~5%

Earth resistance 3~5%

Wind Resistance 3~5%

Non neutral resistance 1~3%

Reduce SP consumption 3~5%

MaxHP 1~3%

MaxSP 1~3%

Atk 1~3%

Matk 1~3%

2nd Enchant

Reduce Delay After attack 3~5%

Reduce variable casting time 5~8%

Increase critical damage 5~8%

Fire resistance 3~5%

Water resistance 3~5%

Earth resistance 3~5%

Wind resistance 3~5%

Non-neutral resistance 1~3%

Reduce SP Consumption 3~5%

MaxHP 1~3%

MaxSP 1~3%

Atk 1~3%

Matk 1~3%

 

Knight Shield Options

 28942.pngCursed Knight's Shield can be enchanted by using  23545.pngSilver Statue as enchant material.

23545.pngSilver Statue can be bought at NPC with 1m zeny or2 Nyangvine Fruits.

1st Enchant

Reduce damage taken from Demi-Human race enemies (except players)    2 ~ 7 %

Reduce damage taken from Brute race enemies (except players)    2 ~ 7 %

Reduce damage taken from Demon race enemies    2 ~ 7 %    

Reduce damage taken from Undead race enemies    2 ~ 7 %    

Reduce damage taken from Insect race enemies    2 ~ 7 %    

Reduce damage taken from Angel race enemies    2 ~ 7 %    

Reduce damage taken from Plant race enemies    2 ~ 7 %    

Reduce damage taken from Fish race enemies    2 ~ 7 %    

Reduce damage taken from Dragon race enemies    2 ~ 7 %    

Increase physical damage against Demi-Human race enemies (except players)    1 ~ 5 %    

Increase physical damage against Brute race enemies (except players)    1 ~ 5 %    

Increase physical damage against Demon race enemies    1 ~ 5 %    

Increase physical damage against Undead race enemies    1 ~ 5 %    

Increase physical damage against Formless race enemies    1 ~ 5 %    

Increase physical damage against Insect race enemies    1 ~ 5 %    

Increase physical damage against Angel race enemies    1 ~ 5 %

Increase physical damage against Plant race enemies    1 ~ 5 %    

Increase physical damage against Fish race enemies    1 ~ 5 %    

Increase physical damage against Dragon race enemies    1 ~ 5 %    

Increase magical damage against [Race]    1 ~ 5 %    

Reduce variable casting time    1 ~ 5 %    

Increase Max HP    100 ~ 1,000

Increase Max SP    20 ~ 200

DEF    30 ~ 100

MDEF    3 ~ 10    

Increase Heal effectiveness    5 ~ 10 %

2nd Enchant

Reduce damage taken from Demi-Human race enemies (except players)    2 ~ 7 %

Reduce damage taken from Brute race enemies (except players)    2 ~ 7 %

Reduce damage taken from Demon race enemies    2 ~ 7 %    

Reduce damage taken from Undead race enemies    2 ~ 7 %    

Reduce damage taken from Insect race enemies    2 ~ 7 %    

Reduce damage taken from Angel race enemies    2 ~ 7 %    

Reduce damage taken from Plant race enemies    2 ~ 7 %    

Reduce damage taken from Fish race enemies    2 ~ 7 %    

Reduce damage taken from Dragon race enemies    2 ~ 7 %    

Increase physical damage against Demi-Human race enemies (except players)    1 ~ 5 %    

Increase physical damage against Brute race enemies (except players)    1 ~ 5 %    

Increase physical damage against Demon race enemies    1 ~ 5 %    

Increase physical damage against Undead race enemies    1 ~ 5 %    

Increase physical damage against Formless race enemies    1 ~ 5 %    

Increase physical damage against Insect race enemies    1 ~ 5 %    

Increase physical damage against Angel race enemies    1 ~ 5 %

Increase physical damage against Plant race enemies    1 ~ 5 %    

Increase physical damage against Fish race enemies    1 ~ 5 %    

Increase physical damage against Dragon race enemies    1 ~ 5 %    

Increase magical damage against [Race]    1 ~ 5 %    

Increase ASPD    1 ~ 5 %    

Increase Max HP    100 ~ 1,000

Increase Max SP    20 ~ 200

DEF    30 ~ 100

MDEF    3 ~ 10    

Increase Heal effectiveness    5 ~ 10 %

28945.png Bloody Knight's Shield can be enchanted by using  23546.pngCursed Blood as enchant material.

23546.pngCursed Blood can be bought at NPC with 1m zeny or 1 Nyangvine Fruits.

1st Enchant

Reduce damage taken from Demi-Human race enemies (except players)    2 ~ 7 %

Reduce damage taken from Brute race enemies (except players)    2 ~ 7 %

Reduce damage taken from Demon race enemies    2 ~ 7 %    

Reduce damage taken from Undead race enemies    2 ~ 7 %    

Reduce damage taken from Insect race enemies    2 ~ 7 %    

Reduce damage taken from Angel race enemies    2 ~ 7 %    

Reduce damage taken from Plant race enemies    2 ~ 7 %    

Reduce damage taken from Fish race enemies    2 ~ 7 %    

Reduce damage taken from Dragon race enemies    2 ~ 7 %    

Increase physical damage against Demi-Human race enemies (except players)    1 ~ 5 %    

Increase physical damage against Brute race enemies (except players)    1 ~ 5 %    

Increase physical damage against Demon race enemies    1 ~ 5 %    

Increase physical damage against Undead race enemies    1 ~ 5 %    

Increase physical damage against Formless race enemies    1 ~ 5 %    

Increase physical damage against Insect race enemies    1 ~ 5 %    

Increase physical damage against Angel race enemies    1 ~ 5 %

Increase physical damage against Plant race enemies    1 ~ 5 %    

Increase physical damage against Fish race enemies    1 ~ 5 %    

Increase physical damage against Dragon race enemies    1 ~ 5 %    

Increase magical damage against [Race]    1 ~ 5 %    

Reduce variable casting time    1 ~ 5 %    

Increase Max HP    100 ~ 1,000

Increase Max SP    20 ~ 200

DEF    30 ~ 100

MDEF    3 ~ 10    

Increase Heal effectiveness    5 ~ 10 %

2nd Enchant

Reduce damage taken from Demi-Human race enemies (except players)    2 ~ 7 %

Reduce damage taken from Brute race enemies (except players)    2 ~ 7 %

Reduce damage taken from Demon race enemies    2 ~ 7 %    

Reduce damage taken from Undead race enemies    2 ~ 7 %    

Reduce damage taken from Insect race enemies    2 ~ 7 %    

Reduce damage taken from Angel race enemies    2 ~ 7 %    

Reduce damage taken from Plant race enemies    2 ~ 7 %    

Reduce damage taken from Fish race enemies    2 ~ 7 %    

Reduce damage taken from Dragon race enemies    2 ~ 7 %    

Increase physical damage against Demi-Human race enemies (except players)    1 ~ 5 %    

Increase physical damage against Brute race enemies (except players)    1 ~ 5 %    

Increase physical damage against Demon race enemies    1 ~ 5 %    

Increase physical damage against Undead race enemies    1 ~ 5 %    

Increase physical damage against Formless race enemies    1 ~ 5 %    

Increase physical damage against Insect race enemies    1 ~ 5 %    

Increase physical damage against Angel race enemies    1 ~ 5 %

Increase physical damage against Plant race enemies    1 ~ 5 %    

Increase physical damage against Fish race enemies    1 ~ 5 %    

Increase physical damage against Dragon race enemies    1 ~ 5 %    

Increase magical damage against [Race]    1 ~ 5 %    

Increase ASPD    1 ~ 5 %    

Increase Max HP    100 ~ 1,000

Increase Max SP    20 ~ 200

DEF    30 ~ 100

MDEF    3 ~ 10    

Increase Heal effectiveness    5 ~ 10 %

28946.png Purified Knight's Shield can be enchanted by using  23547.pngGold Statue as enchant material.

23547.pngGold Statue can be bought at NPC with 500,000.00 zeny or2 Nyangvine Fruits.

1st Enchant

Reduce damage taken from Demi-Human race enemies (except players)    2 ~ 7 %

Reduce damage taken from Brute race enemies (except players)    2 ~ 7 %

Reduce damage taken from Demon race enemies    2 ~ 7 %    

Reduce damage taken from Undead race enemies    2 ~ 7 %    

Reduce damage taken from Insect race enemies    2 ~ 7 %    

Reduce damage taken from Angel race enemies    2 ~ 7 %    

Reduce damage taken from Plant race enemies    2 ~ 7 %    

Reduce damage taken from Fish race enemies    2 ~ 7 %    

Reduce damage taken from Dragon race enemies    2 ~ 7 %    

Increase physical damage against Demi-Human race enemies (except players)    1 ~ 5 %    

Increase physical damage against Brute race enemies (except players)    1 ~ 5 %    

Increase physical damage against Demon race enemies    1 ~ 5 %    

Increase physical damage against Undead race enemies    1 ~ 5 %    

Increase physical damage against Formless race enemies    1 ~ 5 %    

Increase physical damage against Insect race enemies    1 ~ 5 %    

Increase physical damage against Angel race enemies    1 ~ 5 %

Increase physical damage against Plant race enemies    1 ~ 5 %    

Increase physical damage against Fish race enemies    1 ~ 5 %    

Increase physical damage against Dragon race enemies    1 ~ 5 %    

Increase magical damage against [Race]    1 ~ 5 %    

Reduce variable casting time    1 ~ 5 %    

Increase Max HP    100 ~ 1,000

Increase Max SP    20 ~ 200

DEF    30 ~ 100

MDEF    3 ~ 10    

Increase Heal effectiveness    5 ~ 10 %

2nd Enchant

Reduce damage taken from Demi-Human race enemies (except players)    2 ~ 7 %

Reduce damage taken from Brute race enemies (except players)    2 ~ 7 %

Reduce damage taken from Demon race enemies    2 ~ 7 %    

Reduce damage taken from Undead race enemies    2 ~ 7 %    

Reduce damage taken from Insect race enemies    2 ~ 7 %    

Reduce damage taken from Angel race enemies    2 ~ 7 %    

Reduce damage taken from Plant race enemies    2 ~ 7 %    

Reduce damage taken from Fish race enemies    2 ~ 7 %    

Reduce damage taken from Dragon race enemies    2 ~ 7 %    

Increase physical damage against Demi-Human race enemies (except players)    1 ~ 5 %    

Increase physical damage against Brute race enemies (except players)    1 ~ 5 %    

Increase physical damage against Demon race enemies    1 ~ 5 %    

Increase physical damage against Undead race enemies    1 ~ 5 %    

Increase physical damage against Formless race enemies    1 ~ 5 %    

Increase physical damage against Insect race enemies    1 ~ 5 %    

Increase physical damage against Angel race enemies    1 ~ 5 %

Increase physical damage against Plant race enemies    1 ~ 5 %    

Increase physical damage against Fish race enemies    1 ~ 5 %    

Increase physical damage against Dragon race enemies    1 ~ 5 %    

Increase magical damage against [Race]    1 ~ 5 %    

Increase ASPD    1 ~ 5 %    

Increase Max HP    100 ~ 1,000

Increase Max SP    20 ~ 200

DEF    30 ~ 100

MDEF    3 ~ 10    

Increase Heal effectiveness    5 ~ 10 %

3rd Enchant

Reduce damage taken from Demi-Human race enemies (except players)    5 ~ 10 %

Reduce damage taken from Brute race enemies (except players)    5 ~ 10 %

Reduce damage taken from Demon race enemies    5 ~ 10 %    

Reduce damage taken from Undead race enemies   5 ~ 10 %     

Reduce damage taken from Insect race enemies    5 ~ 10 %       

Reduce damage taken from Angel race enemies    5 ~ 10 %        

Reduce damage taken from Plant race enemies    5 ~ 10 %      

Reduce damage taken from Fish race enemies    5 ~ 10 %        

Reduce damage taken from Dragon race enemies    5 ~ 10 %      

Increase physical damage against Demi-Human race enemies (except players)    5 ~ 10 %    

Increase physical damage against Brute race enemies (except players)    5 ~ 10 %     

Increase physical damage against Demon race enemies    5 ~ 10 %        

Increase physical damage against Undead race enemies    5 ~ 10 %        

Increase physical damage against Formless race enemies    5 ~ 10 %    

Increase physical damage against Insect race enemies    5 ~ 10 %        

Increase physical damage against Angel race enemies   5 ~ 10 %    

Increase physical damage against Plant race enemies    5 ~ 10 %       

Increase physical damage against Fish race enemies    5 ~ 10 %      

Increase physical damage against Dragon race enemies    5 ~ 10 %     

Increase magical damage against [Race]    5 ~ 10 %    

  Ignores Def of Demi human Race (except player) 30~60%

  Ignores Def of Brute Race (except player) 30~60%

Ignores Def of Demon Race 30~60%

Ignores Def of undead Race 30~60%

Ignores Def of Formless Race 30~60%

Ignores Def of Insects Race 30~60%

Ignores Def of Angels Race 30~60%

Ignores Def of Plant Race 30~60%

Ignores Def of Fish Race 30~60%

Ignores Def of Dragon Race 30~60%

Ignores Mdef of Demi human Race (except player) 30~60%

  Ignores Mdef of Brute Race (except player) 30~60%

Ignores Mdef of Demon Race 30~60%

Ignores Mdef of undead Race 30~60%

Ignores Mdef of Formless Race 30~60%

Ignores Mdef of Insects Race 30~60%

Ignores Mdef of Angels Race 30~60%

Ignores Mdef of Plant Race 30~60%

Ignores Mdef of Fish Race 30~60%

Ignores Mdef of Dragon Race 30~60%

Reduce Delay After skills 1~5%

Negates Size penalties

Ignore Def of normal enemies 30~60%

Ignore Mdef of normal enemies 30~60%

Ignore Def of boss enemies 30~60%

Ignore Mdef of boss enemies 30~60%

ASPD 1

Normal Shadow Options

24288.pngRune Knight Shadow Weapon can be enchanted by using 100205.pngClass Shadow Spellbook (Melee) or 100206.pngClass Shadow Spellbook (Magic) as enchant material.

24443.pngIgnition Shadow Weapon can be enchanted by using 100207.pngSkill Shadow Spellbook (Melee) or 100208.pngSkill Shadow Spellbook (Magic) as enchant material.

100205.pngClass Shadow Spellbook (Melee) or 100206.pngClass Shadow Spellbook (Magic) can be obtain at Secret Box.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

100207.pngSkill Shadow Spellbook (Melee) or 100208.pngSkill Shadow Spellbook (Magic) can be obtain at Secret Box.

Classic Shadows

Physical Enchant

MaxHP 100~500

MaxSP 20~100

MaxHP 1~2%

MaxSP 1~2%

Atk 1~15

Atk 1~3%

ASPD 1

reduce delay after attack 1~5

Hit 5~15

Flee 5~15

Variable Casting Time 1~5

Increase long ranged physical damage 1~5

Increase critical Damage 1~5

Increases incoming heal effectiveness 3~5

Increase physical damage to neutral property enemies 1~5%

Increase physical damage to water property enemies 1~5%

Increase physical damage to earth property enemies 1~5%

Increase physical damage to fire property enemies 1~5%

Increase physical damage to wind property enemies 1~5%

Increase physical damage to poison property enemies 1~5%

Increase physical damage to holy property enemies 1~5%

Increase physical damage to shadow property enemies 1~5%

Increase physical damage to ghost property enemies 1~5%

Increase physical damage to undead property enemies 1~5%

Ignore Def normal enemies 1~7

Ignore Def of Boss monster 1~7

 

Magical Enchant

MaxHP 100~500

MaxSP 20~100

MaxHP 1~2%

MaxSP 1~2%

Matk 1~15

Matk 1~3%

ASPD 1

reduce delay after attack 1~5

Hit 5~15

Flee 5~15

Variable Casting Time 1~5

Increase long ranged physical damage 1~5

Increase critical Damage 1~5

Increases incoming heal effectiveness 3~5

Increase magical damage to neutral property enemies 1~5%

Increase magical damage to water property enemies 1~5%

Increase magical damage to earth property enemies 1~5%

Increase magical damage to fire property enemies 1~5%

Increase magical damage to wind property enemies 1~5%

Increase magical damage to poison property enemies 1~5%

Increase magical damage to holy property enemies 1~5%

Increase magical damage to shadow property enemies 1~5%

Increase magical damage to ghost property enemies 1~5%

Increase magical damage to undead property enemies 1~5%

Ignore Mdef normal enemies 1~7

Ignore Mdef of Boss monster 1~7

Skills Shadows

Physical Enchant

Ignore def of undead race monster 1~5%

Ignore def of brute race monster 1~5%

Ignore def of plant race monster 1~5%

Ignore def of insect race monster 1~5%

Ignore def of demon race monster 1~5%

Ignore def of fish race monster 1~5%

Ignore def of demihuman race monster 1~5%

Ignore def of angel race monster 1~5%

Ignore def of formless race monster 1~5%

Ignore def of dragon monster 1~5%

MaxHP 100~500

MaxSP 20~100

MaxHP 1~2%

MaxSP 1~2%

Atk 1~15

Atk 1~3%

ASPD 1

Reduce delay after attack 1~5

Hit 5~15

Flee 5~15

Magical Enchant

Ignore Mdef of undead race monster 1~5%

Ignore Mdef of brute race monster 1~5%

Ignore Mdef of plant race monster 1~5%

Ignore Mdef of insect race monster 1~5%

Ignore Mdef of demon race monster 1~5%

Ignore Mdef of fish race monster 1~5%

Ignore Mdef of demihuman race monster 1~5%

Ignore Mdef of angel race monster 1~5%

Ignore Mdef of formless race monster 1~5%

Ignore Mdef of dragon monster 1~5%

MaxHP 100~500

MaxSP 20~100

MaxHP 1~2%

MaxSP 1~2%

Matk 1~15

Matk 1~3%

ASPD 1

Reduce delay after attack 1~5

Increase heal effectiveness 3~5

Flee 5~15

Imperial Set Options

  • Option 1 Imperial Physical Modification Permit Armor
    • %reduces damage taken from fire property 1~5
    • %reduces damage taken from water property 1~5
    • %reduces damage taken from wind property 1~5
    • %reduces damage taken from earth property 1~5
    • %reduces damage taken from all property (except neutral) property 1~5
    • %reduces SP consumption 1~5
    • %MaxHP 1~5
    • %MaxSP 1~5
  • Option 2: Imperial Magical Modification Permit Armor
    • %reduces damage taken from fire property 1~5
    • %reduces damage taken from water property 1~5
    • %reduces damage taken from wind property 1~5
    • %reduces damage taken from earth property 1~5
    • %reduces damage taken from all property (except neutral) property 1~5
    • %reduces SP consumption 1~5
    • %MaxHP 1~5
    • %MaxSP 1~5
  • Option 1: Imperial Physical Modification Permit Garment
    • %reduces damage taken from fire property 1~5
    • %reduces damage taken from water property 1~5
    • %reduces damage taken from wind property 1~5
    • %reduces damage taken from earth property 1~5
    • %reduces damage taken from neutral property 1~5
    • %reduces damage taken from poison property 1~5
    • %reduces damage taken from shadow property 1~5
    • %reduces damage taken from holy property 1~5
    • %reduces damage taken from ghost property 1~5
    • %reduces damage taken from undead property 1~5
  • Option 2: Imperial Magical Modification Permit Garment
    • %reduces damage taken from fire property 1~5
    • %reduces damage taken from water property 1~5
    • %reduces damage taken from wind property 1~5
    • %reduces damage taken from earth property 1~5
    • %reduces damage taken from neutral property 1~5
    • %reduces damage taken from poison property 1~5
    • %reduces damage taken from shadow property 1~5
    • %reduces damage taken from holy property 1~5
    • %reduces damage taken from ghost property 1~5
    • %reduces damage taken from undead property 1~5

Grace Set Options

  • Option 1 Imperial Physical Modification Permit Armor
    • 1st Enchant
    • %reduces damage taken from fire property 1~5
    • %reduces damage taken from water property 1~5
    • %reduces damage taken from wind property 1~5
    • %reduces damage taken from earth property 1~5
    • %reduces damage taken from all property (except neutral) property 1~5
    • %reduces SP consumption 1~5
    • %MaxHP 1~5
    • %MaxSP 1~5
    • 2nd Enchant
    • %increase physical damage against large size enemies 1~5
    • %increase physical damage against medium size enemies 1~5
    • %increase physical damage against small size enemies 1~5
    • %increase physical damage against formless size enemies 1~5
    • %increase physical damage against demihuman size enemies 1~5
    • %increase physical damage against brute size enemies 1~5
    • %increase physical damage against plant size enemies 1~5
    • %increase physical damage against fish size enemies 1~5
    • %increase physical damage against undead size enemies 1~5
    • %increase physical damage against demon size enemies 1~5
    • %increase physical damage against angel size enemies 1~5
    • %increase physical damage against insect size enemies 1~5
    • %increase physical damage against dragon size enemies 1~5
  • Option 2: Imperial Magical Modification Permit Armor
    • 1st Enchant
    • %reduces damage taken from fire property 1~5
    • %reduces damage taken from water property 1~5
    • %reduces damage taken from wind property 1~5
    • %reduces damage taken from earth property 1~5
    • %reduces damage taken from all property (except neutral) property 1~5
    • %reduces SP consumption 1~5
    • %MaxHP 1~5
    • %MaxSP 1~5
    • 2nd Enchant
    • %increase magical damage against large size enemies 1~5
    • %increase magical damage against medium size enemies 1~5
    • %increase magical damage against small size enemies 1~5
    • %increase magical damage against formless size enemies 1~5
    • %increase magical damage against demihuman size enemies 1~5
    • %increase magical damage against brute size enemies 1~5
    • %increase magical damage against plant size enemies 1~5
    • %increase magical damage against fish size enemies 1~5
    • %increase magical damage against undead size enemies 1~5
    • %increase magical damage against demon size enemies 1~5
    • %increase magical damage against angel size enemies 1~5
    • %increase magical damage against insect size enemies 1~5
    • %increase magical damage against dragon size enemies 1~5
  • Option 1: Imperial Physical Modification Permit Garment
    • 1st Enchant
    • %reduces damage taken from fire property 1~5
    • %reduces damage taken from water property 1~5
    • %reduces damage taken from wind property 1~5
    • %reduces damage taken from earth property 1~5
    • %reduces damage taken from neutral property 1~5
    • %reduces damage taken from poison property 1~5
    • %reduces damage taken from shadow property 1~5
    • %reduces damage taken from holy property 1~5
    • %reduces damage taken from ghost property 1~5
    • %reduces damage taken from undead property 1~5
    • 2nd Enchant
    • %increase physical damage against large size enemies 1~5
    • %increase physical damage against medium size enemies 1~5
    • %increase physical damage against small size enemies 1~5
    • %increase physical damage against formless size enemies 1~5
    • %increase physical damage against demihuman size enemies 1~5
    • %increase physical damage against brute size enemies 1~5
    • %increase physical damage against plant size enemies 1~5
    • %increase physical damage against fish size enemies 1~5
    • %increase physical damage against undead size enemies 1~5
    • %increase physical damage against demon size enemies 1~5
    • %increase physical damage against angel size enemies 1~5
    • %increase physical damage against insect size enemies 1~5
    • %increase physical damage against dragon size enemies 1~5
  • Option 2: Imperial Magical Modification Permit Garment
    • 1st Enchant
    • %reduces damage taken from fire property 1~5
    • %reduces damage taken from water property 1~5
    • %reduces damage taken from wind property 1~5
    • %reduces damage taken from earth property 1~5
    • %reduces damage taken from neutral property 1~5
    • %reduces damage taken from poison property 1~5
    • %reduces damage taken from shadow property 1~5
    • %reduces damage taken from holy property 1~5
    • %reduces damage taken from ghost property 1~5
    • %reduces damage taken from undead property 1~5
    • 2nd Enchant
    • %increase magical damage against large size enemies 1~5
    • %increase magical damage against medium size enemies 1~5
    • %increase magical damage against small size enemies 1~5
    • %increase magical damage against formless size enemies 1~5
    • %increase magical damage against demihuman size enemies 1~5
    • %increase magical damage against brute size enemies 1~5
    • %increase magical damage against plant size enemies 1~5
    • %increase magical damage against fish size enemies 1~5
    • %increase magical damage against undead size enemies 1~5
    • %increase magical damage against demon size enemies 1~5
    • %increase magical damage against angel size enemies 1~5
    • %increase magical damage against insect size enemies 1~5
    • %increase magical damage against dragon size enemies 1~5

Sin Weapons Options

  • 100164.pngNormal Improvement Device Physical
  • 1st Option
    • Atk + 5~25
    • Atk + 1~5%
    • Hit + 3~10
    • Crit + 3~10
    • Increases damage to Fire property enemies by 3~20%
    • Increases damage to Water property enemies by 3~20%
    • Increases damage to Wind property enemies by 3~20%
    • Increases damage to Earth property enemies by 3~20%
    • Increases damage to Poison property enemies by 3~20%
    • Increases damage to Holy property enemies by 3~20%
    • Increases damage to Shadow property enemies by 3~20%
    • Increases damage to Ghost property enemies by 3~20%
    • Increases damage to Undead property enemies by 3~20%
  • 100167.pngNormal Improvement Device Magical
  • 1st Option
    • Matk + 5~25
    • Matk + 1~5%
    • Increases ASPD by 3~10%
    • Increases magical damage to Fire property enemies by 3~20%
    • Increases magical damage to Water property enemies by 3~20%
    • Increases magical damage to Wind property enemies by 3~20%
    • Increases magical damage to Earth property enemies by 3~20%
    • Increases magical damage to Poison property enemies by 3~20%
    • Increases magical damage to Holy property enemies by 3~20%
    • Increases magical damage to Shadow property enemies by 3~20%
    • Increases magical damage to Ghost property enemies by 3~20%
    • Increases magical damage to Undead property enemies by 3~20%
  • 100165.pngAdvanced Improvement Device Physical
  • 1st Option
    • Atk + 5~25
    • Atk + 1~5%
    • Hit + 3~10
    • Crit + 3~10
    • Increases damage to Fire property enemies by 3~20%
    • Increases damage to Water property enemies by 3~20%
    • Increases damage to Wind property enemies by 3~20%
    • Increases damage to Earth property enemies by 3~20%
    • Increases damage to Poison property enemies by 3~20%
    • Increases damage to Holy property enemies by 3~20%
    • Increases damage to Shadow property enemies by 3~20%
    • Increases damage to Ghost property enemies by 3~20%
    • Increases damage to Undead property enemies by 3~20%
  • 2nd Option
    • Increases ASPD by 3~15%
    • Increases damage to Demi-Human race enemies by 3~15%
    • Increases damage to Demon race enemies by 3~15%
    • Increases damage to Undead race enemies by 3~15%
    • Increases damage to Brute race enemies by 3~15%
    • Increases damage to Angel race enemies by 3~15%
    • Increases damage to Dragon race enemies by 3~15%
    • Increases damage to Formless race enemies by 3~15%
    • Increases damage to Plant race enemies by 3~15%
    • Increases damage to Insect race enemies by 3~15%
    • Increases damage to Fish race enemies by 3~15%

 

  • 100168.pngAdvanced Improvement Device Magical
  • 1st Option
    • Matk + 5~25
    • Matk + 1~5%
    • Increases ASPD by 3~10%
    • Increases magical damage to Fire property enemies by 3~20%
    • Increases magical damage to Water property enemies by 3~20%
    • Increases magical damage to Wind property enemies by 3~20%
    • Increases magical damage to Earth property enemies by 3~20%
    • Increases magical damage to Poison property enemies by 3~20%
    • Increases magical damage to Holy property enemies by 3~20%
    • Increases magical damage to Shadow property enemies by 3~20%
    • Increases magical damage to Ghost property enemies by 3~20%
    • Increases magical damage to Undead property enemies by 3~20%
  • 2nd Option
    • Decreases variable cast time by 3~15%
    • Increases magical damage to large size enemies by 3~15%
    • Increases magical damage to medium size enemies by 3~15%
    • Increases magical damage to small size enemies by 3~15%
    • Increases magical damage to Demi-Human race enemies by 3~15%
    • Increases magical damage to Demon race enemies by 3~15%
    • Increases magical damage to Undead race enemies by 3~15%
    • Increases magical damage to Angel race enemies by 3~15%
    • Increases magical damage to Brute race enemies by 3~15%
    • Increases magical damage to Formless race enemies by 3~15%
    • Increases magical damage to Dragon race enemies by 3~15%
    • Increases magical damage to Plant race enemies by 3~15%
    • Increases magical damage to Insect race enemies by 3~15%
    • Increases magical damage to Fish race enemies by 3~15%
  • 100166.pngPremium Improvement Device Physical
  • 1st Option
    • Atk + 5~25
    • Atk + 1~5%
    • Hit + 3~10
    • Crit + 3~10
    • Increases damage to Fire property enemies by 3~20%
    • Increases damage to Water property enemies by 3~20%
    • Increases damage to Wind property enemies by 3~20%
    • Increases damage to Earth property enemies by 3~20%
    • Increases damage to Poison property enemies by 3~20%
    • Increases damage to Holy property enemies by 3~20%
    • Increases damage to Shadow property enemies by 3~20%
    • Increases damage to Ghost property enemies by 3~20%
    • Increases damage to Undead property enemies by 3~20%
  • 2nd Option
    • Weapon cannot be broken in battle.
    • Increases ASPD by 3~15%
    • Increases ASPD by 1~2
    • Increases flee by 5~45
    • Increases critical damage by 3~20%
    • Increases long-range damage by 3~20%
    • Increases melee physical damage by 3~20%
    • Decreases SP consumption by 1~10%
    • Increases damage to Demi-Human race enemies by 3~20%
    • Increases damage to Demon race enemies by 3~20%
    • Increases damage to Brute race enemies by 3~20%
    • Increases damage to Angel race enemies by 3~20%
    • Increases damage to Undead race enemies by 3~20%
    • Increases damage to Formless race enemies by 3~20%
    • Increases damage to Dragon race enemies by 3~20%
    • Increases damage to Fish race enemies by 3~20%
    • Increases damage to Insect race enemies by 3~20%
    • Increases damage to Plant race enemies by 3~20%
    • Increases damage to large size enemies by 3~20%
    • Increases damage to medium size enemies by 3~20%
    • Increases damage to small size enemies by 3~20%
  • 3rd Option
    • Decreases after-cast delay by 1~5%
    • Decreases variable cast time by 3~10%
    • Ignores defense of boss enemies by 3~15%
    • Ignores defense of normal enemies by 3~15%
    • Increases damage to boss enemies by 1~10%
    • Increases damage to normal enemies by 1~10%
    • Increases max SP by 1~5%
    • Increases max HP by 1~5%
    • Increases mdef by 10~40
    • Increases def by 30~100
  • 100169.pngPremium Improvement Device Magical
  • 1st Option
    • Matk + 5~25
    • Matk + 1~5%
    • Increases ASPD by 3~10%
    • Increases magical damage to Fire property enemies by 3~20%
    • Increases magical damage to Water property enemies by 3~20%
    • Increases magical damage to Wind property enemies by 3~20%
    • Increases magical damage to Earth property enemies by 3~20%
    • Increases magical damage to Poison property enemies by 3~20%
    • Increases magical damage to Holy property enemies by 3~20%
    • Increases magical damage to Shadow property enemies by 3~20%
    • Increases magical damage to Undead property enemies by 3~20%
    • Increases magical damage to Ghost property enemies by 3~20%
  • 2nd Option
    • Weapon cannot be broken in battle.
    • Matk + 3~10%
    • Increases ASPD by 1~2
    • Increases ASPD by 3~15%
    • Increases flee by 5~45
    • Decreases SP consumption by 1~10%
    • Increases magical damage to Demi-Human race enemies by 3~20%
    • Increases magical damage to Demon race enemies by 3~20%
    • Increases magical damage to Undead race enemies by 3~20%
    • Increases magical damage to Angel race enemies by 3~20%
    • Increases magical damage to Brute race enemies by 3~20%
    • Increases magical damage to Dragon race enemies by 3~20%
    • Increases magical damage to Plant race enemies by 3~20%
    • Increases magical damage to Formless race enemies by 3~20%
    • Increases magical damage to Insect race enemies by 3~20%
    • Increases magical damage to Fish race enemies by 3~20%
  • 3rd Option
    • Decreases after-cast delay by 1~5%
    • Decreases variable cast time by 3~10%
    • Ignores magical defense of boss enemies by 3~15%
    • Ignores magical defense of normal enemies by 3~15%
    • Increases magical damage to boss enemies by 1~10%
    • Increases magical damage to normal enemies by 1~10%
    • Increases max SP by 1~5%
    • Increases max HP by 1~5%
    • Increases mdef by 10~40
    • Increases def by 30~100

Patent Hero Weapons

Weapon List Possible Options
  • Bravery Option 1
    • ATK = 5~45
    • ASPD = 1~2
    • ASPD (%) = 5~15
    • Ranged ATK (%) = 3~12
    • Melee ATK (%) = 3~12
    • Increase critical (%) = 3~12
    • Decrease delay after skills (%) = 1~5%
    • Atk against Neutral element monsters (%) = 5~25
    • Atk against Water element monsters (%) = 5~25
    • Atk against Earth element monsters (%) = 5~25
    • Atk against Fire element monsters (%) = 5~25
    • Atk against Wind element monsters (%) = 5~25
    • Atk against Holy element monsters (%) = 5~25
    • Atk against Shadow element monsters (%) = 5~25
    • Atk against Poison element monsters (%) = 5~25
    • Atk against Ghost element monsters (%) = 5~25
    • Atk against Undead element monsters (%) = 5~25
  • Bravery Option 2
    • ATK (%) = 3~7
    • Increase Critical damage (%) = 3~12
    • Indestructable Weapon
    • Atk against Formless race monsters (%) = 5~25
    • Atk against Undead race monsters (%) = 5~25
    • Atk against Brute race monsters (%) = 5~25
    • Atk against Plant race monsters (%) = 5~25
    • Atk against Insect race monsters (%) = 5~25
    • Atk against Fish race monsters (%) = 5~25
    • Atk against Demon race monsters (%) = 5~25
    • Atk against Demi Human race monsters (%) = 5~25
    • Atk against Angel race monsters (%) = 5~25
    • Atk against Dragon race monsters (%) = 5~25
    • Atk against Normal monsters (%) = 5~25
    • Atk against Boss monsters (%) = 5~25
  • Wisdom Option 1
    • MATK  = 5~45
    • ASPD = 1~2
    • ASPD (%) = 5~15
    • Reduce variable cast time (%) = 5~20
    • Matk against Neutral element monsters (%) = 5~25
    • Matkagainst Water element monsters (%) = 5~25
    • Matk against Earth element monsters (%) = 5~25
    • Matk against Fire element monsters (%) = 5~25
    • Matk against Wind element monsters (%) = 5~25
    • Matk against Holy element monsters (%) = 5~25
    • Matk against Shadow element monsters (%) = 5~25
    • Matk against Poison element monsters (%) = 5~25
    • Matk against Ghost element monsters (%) = 5~25
    • Matk against Undead element monsters (%) = 5~25
  • Wisdom Option 2
    • MATK (%) = 3~7
    • Reduce cast delay (%) = 1~5
    • Increase all magic damage (%) = 3~12
    • Matk against Formless race monsters (%) = 5~25
    • Matk against Undead race monsters (%) = 5~25
    • Matk against Brute race monsters (%) = 5~25
    • Matk against Plant race monsters (%) = 5~25
    • Matk against Insect race monsters (%) = 5~25
    • Matk against Fish race monsters (%) = 5~25
    • Matk against Demon race monsters (%) = 5~25
    • Matk against Demi Human race monsters (%) = 5~25
    • Matk against Angel race monsters (%) = 5~25
    • Matk against Dragon race monsters (%) = 5~25
    • Matk against Normal monsters (%) = 5~20
    • Matk against Boss monsters (%) = 5~20

Victory Wing Ears Options

Option 1 Option 2
  • ATK 1 ~ 10
  • MATK 1 ~ 10
  • Critical 1 ~ 3
  • Flee 5 ~ 20
  • MaxHP 50 ~ 200
  • MaxSP 10 ~ 100
  • Hit 5 ~ 10
  • Increase healing power 1% ~ 5%
  • Reduces variable casting time 1% ~ 3%
  • Increases critical damage 1% ~ 3%
  • Increases ranged physical damage 1% ~ 3%
  • Reduces delay after skill 1% ~ 3%
  • ATK 1% ~ 3%
  • MATK 1% ~ 3%
  • Critical 1 ~ 3
  • MaxHP 1% ~ 2%
  • MaxSP 1% ~ 2%
  • ASPD rate 1% ~ 5%
  • Increase healing power 1% ~ 7%
  • Reduces variable casting time 1% ~ 3%
  • Increases critical damage 1% ~ 3%
  • Increases ranged physical damage 1% ~ 3%
  • Reduces delay after skill 1% ~ 3%

Battle Processor Options

Option 1 Option 2
  • ATK 1 ~ 20
  • MATK 1 ~ 20
  • Increases melee physical damage 1% ~ 5%
  • Increases ranged physical damage 1% ~ 5%
  • ASPD +1
  • Increases Neutral magic damage 1% ~ 7%
  • Increases Water magic damage 1% ~ 7%
  • Increases Earth magic damage 1% ~ 7%
  • Increases Fire magic damage 1% ~ 7%
  • Increases Wind magic damage 1% ~ 7%
  • Increases Poison magic damage 1% ~ 7%
  • Increases Holy magic damage 1% ~ 7%
  • Increases Shadow magic damage 1% ~ 7%
  • Increases Ghost magic damage 1% ~ 7%
  • ATK 1 ~ 20
  • MATK 1 ~ 20
  • Increases melee physical damage 1% ~ 5%
  • Increases ranged physical damage 1% ~ 5%
  • ASPD +1
  • Increases Neutral magic damage 1% ~ 7%
  • Increases Water magic damage 1% ~ 7%
  • Increases Earth magic damage 1% ~ 7%
  • Increases Fire magic damage 1% ~ 7%
  • Increases Wind magic damage 1% ~ 7%
  • Increases Poison magic damage 1% ~ 7%
  • Increases Holy magic damage 1% ~ 7%
  • Increases Shadow magic damage 1% ~ 7%
  • Increases Ghost magic damage 1% ~ 7%

Thanatos Necklace

Option 1 Option 2
  • Max HP 1 ~ 3%
  • Max SP 1 ~ 3 %
  • ATK 1 ~ 3%
  • MATK 1 ~ 3%
  • Variable cast time reduce 5 ~ 8%
  • Critical damage increase 5 ~ 8%
  • Fire element resistance 3 ~ 5%
  • Water element resistance 3 ~ 5%
  • Earth element resistance 3 ~ 5%
  • Wind element resistance 3 ~ 5%
  • All except Neutral resistance 1 ~ 3%
  • SP consume reduce 3 ~ 5%
  • Max HP 1 ~ 3%
  • Max SP 1 ~ 3 %
  • ATK 1 ~ 3%
  • MATK 1 ~ 3%
  • Variable cast time reduce 5 ~ 8%
  • Critical damage increase 5 ~ 8%
  • Fire element resistance 3 ~ 5%
  • Water element resistance 3 ~ 5%
  • Earth element resistance 3 ~ 5%
  • Wind element resistance 3 ~ 5%
  • All except Neutral resistance 1 ~ 3%
  • SP consume reduce 3 ~ 5%

 

 

Hero Weapons - LT Enchants

Weapon List Possible Options
  • Hero Weapon Modification Device (Physical) Option 1
    • ATK = 5~45
    • ASPD = 1~2
    • ASPD (%) = 5~15
    • Ranged ATK (%) = 3~12
    • Melee ATK (%) = 3~12
    • Increase critical (%) = 3~12
    • Decrease delay after skills (%) = 1~5%
    • Atk against Neutral element monsters (%) = 5~25
    • Atk against Water element monsters (%) = 5~25
    • Atk against Earth element monsters (%) = 5~25
    • Atk against Fire element monsters (%) = 5~25
    • Atk against Wind element monsters (%) = 5~25
    • Atk against Holy element monsters (%) = 5~25
    • Atk against Shadow element monsters (%) = 5~25
    • Atk against Poison element monsters (%) = 5~25
    • Atk against Ghost element monsters (%) = 5~25
    • Atk against Undead element monsters (%) = 5~25
  • Hero Weapon Modification Device (Physical) Option 2
    • ATK (%) = 3~7
    • Increase Critical damage (%) = 3~12
    • increase variable casting time (%) = 5~15
    • Indestructable Weapon
    • Atk against Formless race monsters (%) = 5~25
    • Atk against Undead race monsters (%) = 5~25
    • Atk against Brute race monsters (%) = 5~25
    • Atk against Plant race monsters (%) = 5~25
    • Atk against Insect race monsters (%) = 5~25
    • Atk against Fish race monsters (%) = 5~25
    • Atk against Demon race monsters (%) = 5~25
    • Atk against Demi Human race monsters (%) = 5~25
    • Atk against Angel race monsters (%) = 5~25
    • Atk against Dragon race monsters (%) = 5~25
    • Atk against Normal monsters (%) = 5~25
    • Atk against Boss monsters (%) = 5~25
  • Hero Weapon Modification Device (Magical) Option 1
    • MATK  = 5~45
    • ASPD = 1~2
    • Reduce variable cast time (%) = 5~20
    • Increase neutral property magical damage = 3~15
    • Increase water property magical damage = 3~15
    • Increase earth property magical damage = 3~15
    • Increase fire property magical damage = 3~15
    • Increase wind property magical damage = 3~15
    • Increase poison property magical damage = 3~15
    • Increase holy property magical damage = 3~15
    • Increase shadow property magical damage = 3~15
    • Increase ghost property magical damage = 3~15
    • Matk against Neutral element monsters (%) = 5~25
    • Matkagainst Water element monsters (%) = 5~25
    • Matk against Earth element monsters (%) = 5~25
    • Matk against Fire element monsters (%) = 5~25
    • Matk against Wind element monsters (%) = 5~25
    • Matk against Holy element monsters (%) = 5~25
    • Matk against Shadow element monsters (%) = 5~25
    • Matk against Poison element monsters (%) = 5~25
    • Matk against Ghost element monsters (%) = 5~25
    • Matk against Undead element monsters (%) = 5~25
  • Hero Weapon Modification Device (Magical) Option 2
    • MATK (%) = 3~7
    • Reduce cast delay (%) = 1~5
    • Increase all magic damage (%) = 3~12
    • Matk against Formless race monsters (%) = 5~25
    • Matk against Undead race monsters (%) = 5~25
    • Matk against Brute race monsters (%) = 5~25
    • Matk against Plant race monsters (%) = 5~25
    • Matk against Insect race monsters (%) = 5~25
    • Matk against Fish race monsters (%) = 5~25
    • Matk against Demon race monsters (%) = 5~25
    • Matk against Demi Human race monsters (%) = 5~25
    • Matk against Angel race monsters (%) = 5~25
    • Matk against Dragon race monsters (%) = 5~25
    • Matk against Normal monsters (%) = 5~20
    • Matk against Boss monsters (%) = 5~20

 

 

 

Mad Bunny LT Enchants

  • 460020.pngMad Bunny-LT [1] can be enchanting using Enchant Ticket.
  • You can obtain Enchant Ticket from Donation as a bonus reward and Battleground.
  • 1 enchant will be given randomly.
Mechanics Re-enchant

 

 

 

  • If you get unwanted enchant. You can reset it with 500k zeny with 100% chance of success.

 

 

 

Hero's Badge and Hero Boots LT Enchants

  • 490163.pngHero's Badge [1] and 470094.pngHero Boots-LT [1] can be enchanting using Enchant Ticket.
  • You can obtain Enchant Ticket from Donation as a bonus reward and Battleground.
  • Both Hero's Badge and Hero Boots-LT can be enchanted on the 2nd, 3rd and 4th slot.
  • On the 3rd and 4th slot. Both Hero's Badge and Hero Boots-LT share the same table.
3rd and 4th slot 2nd slot Option
  • 4th Slot Possible Enchants:
  • Str 1~5
  • Int 1~5
  • Agi 1~5
  • Vit 1~5
  • Luk 1~5

 

  • 3rd Slot Possible Enchants:
  • Spell 1~4
  • Fighting Spirit 1~4
  • Sharp 1~4
  • Fatal 1~3

 

 

 

 

 

 

 

Poring Balloon Series Enchants

3rd slot 4th slot 

 

 

 

 

 

 

 

Young Leaf of World Tree Series Enchant

  • The following items can be enchanting using Enchant Ticket.
  • 420017.pngYoung Leaf of World Tree (Str)
  • 420018.pngYoung Leaf of World Tree (Dex)
  • 420019.pngYoung Leaf of World Tree (Agi)
  • 420020.pngYoung Leaf of World Tree (Luk)
  • 420021.pngYoung Leaf of World Tree (Vit)
  • 420022.pngYoung Leaf of World Tree (Int)
  • You can obtain Enchant Ticket from Donation as a bonus reward and Battleground.
  • Young Leaf of World Tree series can be enchanted on the 2nd, 3rd and 4th slot.
  • In case you get any stat + 1 enchant. It can be upgraded to any stat + 2 enchant by using 500,000 zeny.
  • For any stat + 2 enchant. It can be further upgraded to any stat + 3 enchant by using 1,000,000 zeny.
  • In case you get level 1 of ATK, MATK, MHP or MSP enchant. It can be upgraded to level 2 by using 5,000,000 zeny.
  • In case you get level 1 of Spell, Delay after Attack, POW, WIS, SPL, STA, CRT, CON, C.RATE or H.PLUS. It can be upgraded to level 2 by using Young Leaf of World Tree Enchant Ticket.
2nd Slot 3rd Slot 4th Slot
  • Str 1~3
  • Int 1~3
  • Dex 1~3
  • Agi 1~3
  • Vit 1~3
  • Luk 1~3

 

 

 

Thanos Helmet-LT Enchants

Enchant Guide Upgrade

 

  • 4th Slot
  • Gray Spell Warrior 1Lv
  • Gray Spell Shooter 1Lv
  • Gray Spell Magic 1Lv
  • Gray Spell Fighter 1Lv

 

 

 

 

 

 

 

 

Helm of Faith Enchants

Enchant Guide Upgrade

 

 

 

 

 

 

 

 

Adulter Fides Enchants

  • You can apply the weapons with the following items that can be obtained in Villa Deception.
  • Each weapon can have max 2 options.
Weapon List Possible Options
  • Pontifex Courage (Physical) Option 1
    • MHP + 200 ~ 1000
    • MSP + 50 ~ 250
    • ATK + 1% ~ 5%
    • ATK + 10 ~ 50
    • DEF + 10 ~ 50
    • FLEE + 5 ~ 25
    • HIT + 5 ~ 25
    • Physical Damage to Demi-Human Monsters + 3% ~ 15%
    • Physical Damage to Brute Monsters + 3% ~ 15%
    • Physical Damage to Demon Monsters + 3% ~ 15%
    • Physical Damage to Dragon Monsters + 3% ~ 15%
    • Physical Damage to Plant Monsters + 3% ~ 15%
    • Physical Damage to Formless Monsters + 3% ~ 15%
    • Physical Damage to Angel Monsters + 3% ~ 15%
    • Physical Damage to Undead Monsters + 3% ~ 15%
    • Physical Damage to Insect Monsters + 3% ~ 15%
    • Physical Damage to Fish Monsters + 3% ~ 15%
    • Ranged Physical Damage + 2% ~ 10%
    • Melee Physical Damage + 2% ~ 10%
    • Critical Damage + 2% ~ 10%
    • After Cast Delay - 1% ~ 3%

 

  • Pontifex Courage (Physical) Option 2
    • Physical Damage to Water Property Monsters + 2% ~ 10%
    • Physical Damage to Wind Property Monsters + 2% ~ 10%
    • Physical Damage to Earth Property Monsters + 2% ~ 10%
    • Physical Damage to Fire Property Monsters + 2% ~ 10%
    • Physical Damage to Holy Property Monsters + 2% ~ 10%
    • Physical Damage to Shadow Property Monsters + 2% ~ 10%
    • Physical Damage to Poison Property Monsters + 2% ~ 10%
    • Physical Damage to Neutral Property Monsters + 2% ~ 10%
    • Physical Damage to Ghost Property Monsters + 2% ~ 10%
    • Physical Damage to Undead Property Monsters + 2% ~ 10%
    • Ranged Physical Damage + 2% ~ 10%
    • Melee Physical Damage + 2% ~ 10%
    • Critical Damage + 2% ~ 10%
    • Physical Damage to Small Size Monsters + 2% ~ 10%
    • Physical Damage to Medium Size Monsters + 2% ~ 10%
    • Physical Damage to Large Size Monsters + 2% ~ 10%
    • After Cast Delay - 1% ~ 3%
  • Pontifex Wisdom (Magical) Option 1
    • MHP + 200 ~ 1000
    • MSP + 50 ~ 250
    • MATK + 1% ~ 5%
    • MATK + 10 ~ 50
    • DEF + 10 ~ 50
    • FLEE + 5 ~ 25
    • Variable Cast Time - 2% ~ 10%
    • Magical Damage to Demi-Human Monsters + 3% ~ 15%
    • Magical Damage to Brute Monsters + 3% ~ 15%
    • Magical Damage to Demon Monsters + 3% ~ 15%
    • Magical Damage to Dragon Monsters + 3% ~ 15%
    • Magical Damage to Plant Monsters + 3% ~ 15%
    • Magical Damage to Formless Monsters + 3% ~ 15%
    • Magical Damage to Angel Monsters + 3% ~ 15%
    • Magical Damage to Undead Monsters + 3% ~ 15%
    • Magical Damage to Insect Monsters + 3% ~ 15%
    • Magical Damage to Fish Monsters + 3% ~ 15%
    • Water Property Magical Damage + 2% ~ 10%
    • Wind Property Magical Damage + 2% ~ 10%
    • Earth Property Magical Damage + 2% ~ 10%
    • Fire Property Magical Damage + 2% ~ 10%
    • Holy Property Magical Damage + 2% ~ 10%
    • Shadow Property Magical Damage + 2% ~ 10%
    • Poison Property Magical Damage + 2% ~ 10%
    • Neutral Property Magical Damage + 2% ~ 10%
    • Ghost Property Magical Damage + 2% ~ 10%
    • After Cast Delay - 1% ~ 3%
       
  • Pontifex Wisdom (Magical) Option 2
    • Magical Damage to Water Property Monsters + 2% ~ 10%
    • Magical Damage to Wind Property Monsters + 2% ~ 10%
    • Magical Damage to Earth Property Monsters + 2% ~ 10%
    • Magical Damage to Fire Property Monsters + 2% ~ 10%
    • Magical Damage to Holy Property Monsters + 2% ~ 10%
    • Magical Damage to Shadow Property Monsters + 2% ~ 10%
    • Magical Damage to Poison Property Monsters + 2% ~ 10%
    • Magical Damage to Neutral Property Monsters + 2% ~ 10%
    • Magical Damage to Ghost Property Monsters + 2% ~ 10%
    • Magical Damage to Undead Property Monsters + 2% ~ 10%
    • Water Property Magical Damage + 2% ~ 10%
    • Wind Property Magical Damage + 2% ~ 10%
    • Earth Property Magical Damage + 2% ~ 10%
    • Fire Property Magical Damage + 2% ~ 10%
    • Holy Property Magical Damage + 2% ~ 10%
    • Shadow Property Magical Damage + 2% ~ 10%
    • Poison Property Magical Damage + 2% ~ 10%
    • Neutral Property Magical Damage + 2% ~ 10%
    • Ghost Property Magical Damage + 2% ~ 10%
    • Magical Damage to Small Size Monsters + 2% ~ 10%
    • Magical Damage to Medium Size Monsters + 2% ~ 10%
    • Magical Damage to Large Size Monsters + 2% ~ 10%
    • After Cast Delay - 1% ~ 3%

 

Vivatus Fides Enchants

  • You can apply the weapons with the following items that can be obtained in Villa Deception Advance.
  • Each weapon can have max 2 options.
Weapon List Possible Options
  • Pontifex Tenacity (Physical) Option 1
    • MHP + 250 ~ 1250
    • MSP + 75 ~ 375
    • ATK + 2% ~ 10%
    • ATK + 12 ~ 60
    • DEF + 12 ~ 60
    • FLEE + 6 ~ 30
    • HIT + 6 ~ 30
    • Physical Damage to Demi-Human Monsters + 4% ~ 20%
    • Physical Damage to Brute Monsters + 4% ~ 20%
    • Physical Damage to Demon Monsters + 4% ~ 20%
    • Physical Damage to Dragon Monsters + 4% ~ 20%
    • Physical Damage to Plant Monsters + 4% ~ 20%
    • Physical Damage to Formless Monsters + 4% ~ 20%
    • Physical Damage to Angel Monsters + 4% ~ 20%
    • Physical Damage to Undead Monsters + 4% ~ 20%
    • Physical Damage to Insect Monsters + 4% ~ 20%
    • Physical Damage to Fish Monsters + 4% ~ 20%
    • Ranged Physical Damage + 2% ~ 10%
    • Melee Physical Damage + 2% ~ 10%
    • Critical Damage + 2% ~ 10%
    • After Cast Delay - 1% ~ 5%

 

  • Pontifex Tenacity (Physical) Option 2
    • Physical Damage to Water Property Monsters + 3% ~ 15%
    • Physical Damage to Wind Property Monsters + 3% ~ 15%
    • Physical Damage to Earth Property Monsters + 3% ~ 15%
    • Physical Damage to Fire Property Monsters + 3% ~ 15%
    • Physical Damage to Holy Property Monsters + 3% ~ 15%
    • Physical Damage to Shadow Property Monsters + 3% ~ 15%
    • Physical Damage to Poison Property Monsters + 3% ~ 15%
    • Physical Damage to Neutral Property Monsters + 3% ~ 15%
    • Physical Damage to Ghost Property Monsters + 3% ~ 15%
    • Physical Damage to Undead Property Monsters + 3% ~ 15%
    • Ranged Physical Damage + 3% ~ 15%
    • Melee Physical Damage + 3% ~ 15%
    • Critical Damage + 3% ~ 15%
    • Physical Damage to Small Size Monsters + 3% ~ 15%
    • Physical Damage to Medium Size Monsters + 3% ~ 15%
    • Physical Damage to Large Size Monsters + 3% ~ 15%
    • After Cast Delay - 1% ~ 5%
  • Pontifex Belief (Magical) Option 1
    • MHP + 250 ~ 1250
    • MSP + 75 ~ 375
    • MATK + 2% ~ 10%
    • MATK + 12 ~ 60
    • DEF + 12 ~ 60
    • FLEE + 6 ~ 30
    • Variable Cast Time - 3% ~ 15%
    • Magical Damage to Demi-Human Monsters + 4% ~ 20%
    • Magical Damage to Brute Monsters + 4% ~ 20%
    • Magical Damage to Demon Monsters + 4% ~ 20%
    • Magical Damage to Dragon Monsters + 4% ~ 20%
    • Magical Damage to Plant Monsters + 4% ~ 20%
    • Magical Damage to Formless Monsters + 4% ~ 20%
    • Magical Damage to Angel Monsters + 4% ~ 20%
    • Magical Damage to Undead Monsters + 4% ~ 20%
    • Magical Damage to Insect Monsters + 4% ~ 20%
    • Magical Damage to Fish Monsters + 4% ~ 20%
    • Water Property Magical Damage + 3% ~ 15%
    • Wind Property Magical Damage + 3% ~ 15%
    • Earth Property Magical Damage + 3% ~ 15%
    • Fire Property Magical Damage + 3% ~ 15%
    • Holy Property Magical Damage + 3% ~ 15%    
    • Shadow Property Magical Damage + 3% ~ 15%
    • Poison Property Magical Damage + 3% ~ 15%
    • Neutral Property Magical Damage + 3% ~ 15%
    • Ghost Property Magical Damage + 3% ~ 15%
    • After Cast Delay - 1% ~ 5%

 

  • Pontifex Belief (Magical) Option 2
    • Magical Damage to Water Property Monsters + 3% ~ 15%
    • Magical Damage to Wind Property Monsters + 3% ~ 15%
    • Magical Damage to Earth Property Monsters + 3% ~ 15%
    • Magical Damage to Fire Property Monsters + 3% ~ 15%
    • Magical Damage to Holy Property Monsters + 3% ~ 15%
    • Magical Damage to Shadow Property Monsters + 3% ~ 15%
    • Magical Damage to Poison Property Monsters + 3% ~ 15%
    • Magical Damage to Neutral Property Monsters + 3% ~ 15%
    • Magical Damage to Ghost Property Monsters + 3% ~ 15%
    • Magical Damage to Undead Property Monsters + 3% ~ 15%
    • Water Property Magical Damage + 3% ~ 15%
    • Wind Property Magical Damage + 3% ~ 15%
    • Earth Property Magical Damage + 3% ~ 15%
    • Fire Property Magical Damage + 3% ~ 15%
    • Holy Property Magical Damage + 3% ~ 15%
    • Shadow Property Magical Damage + 3% ~ 15%
    • Poison Property Magical Damage + 3% ~ 15%
    • Neutral Property Magical Damage + 3% ~ 15%
    • Ghost Property Magical Damage + 3% ~ 15%
    • Magical Damage to Small Size Monsters + 3% ~ 15%
    • Magical Damage to Medium Size Monsters + 3% ~ 15%
    • Magical Damage to Large Size Monsters + 3% ~ 15%
    • After Cast Delay - 1% ~ 5%